Tag Archives: new releases

Grinning Skull Treasure Items 1, Bundle, Out Now.

26 Mar

Just to let you know, there is now a new bundle collection of PDFs available from our publisher pages. All themed to treasure and loot!

To get your bundle now, click here, or visit our publisher page for our other publications.

 

100 Fatal Blows (Bladed edition) for all fantasy RPGs, PDF Release today!

24 Mar

Well, I waste no time in announcing the latest release in the Grinning Skull Design Studios schedule, our growing range of RPG & wargaming PDF publications.

Grinning Skull Design Studios presents: 100 Fatal Blows (Bladed Edition) for all fantasy RPGs.

The latest in the “Grim’s Amazing D100 Tables” range of publications, this product is designed to be used by both GM’s and players for adding killing blow descriptors for any RPG combat system that may lack that aspect. Completely system agnostic and made with compatibility with any fantasy RPG system in mind, can be used time and time again to give visceral and gore soaked descriptions of finishing blow criticals delivered with swords and other bladed weapons.

Although intended for fantasy RPGs, can be easily used for other gaming genres where bladed combat is used.

Compatible with virtually every Fantasy RPG system! 

Digital PDF Download only $2.00

VISIT THE PRODUCT PAGE HERE

Grinning Skull Miniatures: Behold the mighty Clukkatrix!

29 Jul

A belated Grinning Skull Miniatures release from Alternative Armies, I present to you the clukkatrix. A huge mutant chukk to intimidate your enemies! Imagine these bloodthirsty muties ravaging the field of war, or even in a dungeon crawl as a monster to test your adventurers?

These beasts are what nightmares are made, huge mutated chukk let loose on the enemy in a whirl of claws and feathers, a terrible sight to behold. When a chukk warrior has been “evolved” through either over stimulation, or artificially, it may become a Warp-chukk, or indeed a monstorous Clukkatrix. So wild and dangerous are they, that any mind control methods are no use any more, and these creatures are free to roam where ever they like, attacking anything in sight and devouring the victims. The mutation shift, harkens back to ancient DNA locked inside from aeons ago, so their appearance is that of a mixed avian and saurian variety, and produces a beast running on pure instinct.

Clukkatrix have several deadly forms of attack, a sharp razor like beak and claws, slash, peck and rend the enemy (and ally) to a bloody pulp, while their noxious belches and farts release clouds of deadly poisonous gas that are generated from the rapid mutations. Often this gas build up leads to them exploding when destroyed, causing even more gore and carnage. The Clukkatrix are by no means a stable mutation unlike the Chukkasaurus or other chukk mutant strains, so don’t tend to last long once changed. It still can happen that eventually they may calm down enough to revert back to a chukk, the chances are slim though, since the Clukkatrix’s rage escalates with momentum once it has changed.

Any force that counts chukk in its ranks are prone to this change, which can be a blessing, or a curse, that is of course depending upon the wind of fate, as an unlucky warlord may find himself and his best troops nearby to a chukk that has changed form, or be too close when it’s final cock-a-doodle-doo, becomes shock-a-doodle-boom!

You can get one of these lovely resin beast for your game from the fine fellows at Alternative armies, as well as all the rest of the other Grinning Skull range!

 

Grinning Skull Miniatures new releases: Chukk warriors!

21 May

Heres today’s other release from Grinning Skull Miniatures over at Alternative Armies, the Chukk, mutant chicken (and Dodo of course) warriors of the League of Anthracks! Ever wished you could field an entire army of chicken men muties? Well, now you can, with this new release! Astound your opponents, crush your enemies and leave them with egg on their faces (as well as other intentional chicken related mirth!!) Here’s the Carnage Continuum fiction to inform you of just howthey fit into the strange universe of the Omega Gamma quadrant….

Chukk are the deadly brainwashed minions of the League of Anthracks. These mutant ground bird hybrids are psychotic shock troops that willingly sacrifice themselves in battle for the pleasure of their oggum masters. In the repertoire of the evil and twisted Okvan scientists of the League, as well as Treatment Y, there exists “Stimulant X”, the agent from which these creatures are made. 
It all begins when the scientists choose a suitable “eggmutha”. An Eggmutha is one of the largest and meanest of the native giant ground birds, fertile enough to produce hundreds of eggs in the process. the Eggmutha’s are then restrained and force fed specially formulated feed to make them lay rapidly. The eggs are incubated separately and during which, the developing embryos are administered stimulant X daily, until they hatch.
Once hatched, the process produces fully developed Chukk. they are then taken to a secret conditioning centre to begin the “training”. This involves many parts, from electric shock therapy, to weeks long narcotic based brainwashing programs, that will strip way any placidity and harden them for war. This makes them deadly in conflict, as wave after wave will serve as fodder for the real attack. Their absolute fearlessness isn’t the only thing that makes them feared, but rather the other attributes that come from their creation. If a chukk becomes too stimulated at any point, they will begin to mutate. Mutated chukk are known as Warp-chukk, this form makes them double or triple in size and mass and begin to break from the shackles of their mental programming. They will attack anything close, gathering in violent momentum culminating in the volatile gases within them exploding and causing carnage. However, a warp-chukk may continue to mutate, giving form to even deadlier forms such as the chukkasaurus rex and the mighty clukkatrix. Many sorts of birds are used in the experiments, inculding Turkeys, pheasants, grouse, ducks and geese, and even vultures in the mix. Not all of them work out as successfully as the standard chukk, but probably the most receptive genus used are the mutant Dodo stock, known as the Doodah. 
So successful in the process, they often keep some sembalance of sanity and mostly never break. They are often seen in elite units in numbers, or leading other types of chukk in battle or labour. Chukk do break the cycle, and go rogue often, so it is not uncommon to see mercenary units on any side. They usually have an axe to grind about the past masters and thirst for revenge against the League, and its heard that this can even happen in battle, swaying the tide of war in favour of the league’s enemies. All in all, the chukk are a foe not to be underestimated and are renown for sheer savagery by survivors of conflicts they were a part of….. 
 So, if you want your own warhost of mad chicken mutants, get over and visit Alternative armies, where you can find the kize, baahl, oggra, oggborg and the other Grinning Skull Miniatures range.
Keep an eye out for further releases coming soon from Grinning Skull Miniatures, like the tentacled alien invaders, the Zarglians, and the fearsome mutant Clukkatrix!!!
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Grinning skull Miniatures new Release: Baahl Auxillary troopers

21 May

Time for another of this months miniature releases from the Grinning Skull Miniatures range at Alternative Armies. The Baahl Auxillary troopers, available in singles or at a 10% discount if you buy a squad of 10 (Normally £10, now £9!) These little goatkin warriors are great for use in 15, 20, and 28mm, or whatever you’d like them for!

These bovid kin are another of the leftover experiments of the past. They are a stubborn and unpredictable lot, but fierce and hard headed in battle, features which put their kind in great demand as troops for hire. The baahl usually dwell in seclusion from other races on the homeworld, in primitive tribes that practice heathen ways. This leads others to suspicion and fear of them, as tales of sacrifice and devouring their enemies are abound. Indeed, they do worship demonic looking pagan gods and spirits, but feel a great affinity to their surroundings and nature. 

Auxillary baahl troopers are the descendants of their more natural kin, the next generation of their race to grow up in a more civilised oggum society. As you know, the oggum have conquered vast tracts of their homeworld, which means many tribes were either destroyed, relocated or subdued as a result. Baahl stick together in large numbers even in large oggum settlements, but are segregated. Many of them will form large companies of willing fighters eager to earn a crust and get on with life, so this leads to them being used as hired soldiers on all sides of conflict. 

 Baahl are adept at war, and take to their new life as soldiers well, the problem is they can be a little quick to anger, especially if lead by oggum commanders other than their own, so each company will be lead by another baahl to avoid conflict within the ranks. Baahl are equally suited to both melee or gun fighting, they pick up new forms of combat and destruction very easily and are not prone to stupidity unlike the oggum, who for the most are a little more slower when it comes to organising themselves. Many Oggum warlords covert the thought of having a small company of baahl auxillaries in their warband as just the mention of facing a number of trained baahl soldiers would frighten the enemy sufficient to gain an edge in battle. 

You can find all the other new releases over at Alternative Armies, as well as the other codes in the Grinning Skull range, please go check them out and add some to your collection…

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