Tag Archives: releases

Latest PDF releases from Grinning Skull Studios!!

10 Aug

GSDStitle11

latest

Just a quick post to let you know about the latest releases from Grinning Skull studios over on Wargame Vault. in a departure from the usual fantasy fare, I thought it was time to add to our back catalogue of publications with some real world historical stuff.

It’s been over 100 years since the Great war started, so to commemorate this we have released three sets of accessory packs to add detail to your WW1 wrgaming scenery and dioramas.

First is WW1 British propaganda posters, followed by WW1 German propaganda posters, and finally WW1 American propaganda posters. all these are scaled to 28mm, but can be used with other scales by adjusting the print output.

These are followed by the first two of our WW2 series, with WW2 British Propaganda posters and WW2 German propaganda posters, again scaled to 28mm.

nuclear cover

Also, for those of you into PostApoc scifi types of play, there is the Apocalypse 28mm: Nuclear Warning signs & posters set that will add plenty of extra dimension to your models and terrain.

You can check out all these products by visiting our Wargame Vault publisher page here: http://www.wargamevault.com/browse/pub/8807/Grinning-Skull-Studios and browse our entire releases so far!

Grinning Skull Miniatures new releases: Chukk warriors!

21 May

Heres today’s other release from Grinning Skull Miniatures over at Alternative Armies, the Chukk, mutant chicken (and Dodo of course) warriors of the League of Anthracks! Ever wished you could field an entire army of chicken men muties? Well, now you can, with this new release! Astound your opponents, crush your enemies and leave them with egg on their faces (as well as other intentional chicken related mirth!!) Here’s the Carnage Continuum fiction to inform you of just howthey fit into the strange universe of the Omega Gamma quadrant….

Chukk are the deadly brainwashed minions of the League of Anthracks. These mutant ground bird hybrids are psychotic shock troops that willingly sacrifice themselves in battle for the pleasure of their oggum masters. In the repertoire of the evil and twisted Okvan scientists of the League, as well as Treatment Y, there exists “Stimulant X”, the agent from which these creatures are made. 
It all begins when the scientists choose a suitable “eggmutha”. An Eggmutha is one of the largest and meanest of the native giant ground birds, fertile enough to produce hundreds of eggs in the process. the Eggmutha’s are then restrained and force fed specially formulated feed to make them lay rapidly. The eggs are incubated separately and during which, the developing embryos are administered stimulant X daily, until they hatch.
Once hatched, the process produces fully developed Chukk. they are then taken to a secret conditioning centre to begin the “training”. This involves many parts, from electric shock therapy, to weeks long narcotic based brainwashing programs, that will strip way any placidity and harden them for war. This makes them deadly in conflict, as wave after wave will serve as fodder for the real attack. Their absolute fearlessness isn’t the only thing that makes them feared, but rather the other attributes that come from their creation. If a chukk becomes too stimulated at any point, they will begin to mutate. Mutated chukk are known as Warp-chukk, this form makes them double or triple in size and mass and begin to break from the shackles of their mental programming. They will attack anything close, gathering in violent momentum culminating in the volatile gases within them exploding and causing carnage. However, a warp-chukk may continue to mutate, giving form to even deadlier forms such as the chukkasaurus rex and the mighty clukkatrix. Many sorts of birds are used in the experiments, inculding Turkeys, pheasants, grouse, ducks and geese, and even vultures in the mix. Not all of them work out as successfully as the standard chukk, but probably the most receptive genus used are the mutant Dodo stock, known as the Doodah. 
So successful in the process, they often keep some sembalance of sanity and mostly never break. They are often seen in elite units in numbers, or leading other types of chukk in battle or labour. Chukk do break the cycle, and go rogue often, so it is not uncommon to see mercenary units on any side. They usually have an axe to grind about the past masters and thirst for revenge against the League, and its heard that this can even happen in battle, swaying the tide of war in favour of the league’s enemies. All in all, the chukk are a foe not to be underestimated and are renown for sheer savagery by survivors of conflicts they were a part of….. 
 So, if you want your own warhost of mad chicken mutants, get over and visit Alternative armies, where you can find the kize, baahl, oggra, oggborg and the other Grinning Skull Miniatures range.
Keep an eye out for further releases coming soon from Grinning Skull Miniatures, like the tentacled alien invaders, the Zarglians, and the fearsome mutant Clukkatrix!!!
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Grinning skull Miniatures new Release: Baahl Auxillary troopers

21 May

Time for another of this months miniature releases from the Grinning Skull Miniatures range at Alternative Armies. The Baahl Auxillary troopers, available in singles or at a 10% discount if you buy a squad of 10 (Normally £10, now £9!) These little goatkin warriors are great for use in 15, 20, and 28mm, or whatever you’d like them for!

These bovid kin are another of the leftover experiments of the past. They are a stubborn and unpredictable lot, but fierce and hard headed in battle, features which put their kind in great demand as troops for hire. The baahl usually dwell in seclusion from other races on the homeworld, in primitive tribes that practice heathen ways. This leads others to suspicion and fear of them, as tales of sacrifice and devouring their enemies are abound. Indeed, they do worship demonic looking pagan gods and spirits, but feel a great affinity to their surroundings and nature. 

Auxillary baahl troopers are the descendants of their more natural kin, the next generation of their race to grow up in a more civilised oggum society. As you know, the oggum have conquered vast tracts of their homeworld, which means many tribes were either destroyed, relocated or subdued as a result. Baahl stick together in large numbers even in large oggum settlements, but are segregated. Many of them will form large companies of willing fighters eager to earn a crust and get on with life, so this leads to them being used as hired soldiers on all sides of conflict. 

 Baahl are adept at war, and take to their new life as soldiers well, the problem is they can be a little quick to anger, especially if lead by oggum commanders other than their own, so each company will be lead by another baahl to avoid conflict within the ranks. Baahl are equally suited to both melee or gun fighting, they pick up new forms of combat and destruction very easily and are not prone to stupidity unlike the oggum, who for the most are a little more slower when it comes to organising themselves. Many Oggum warlords covert the thought of having a small company of baahl auxillaries in their warband as just the mention of facing a number of trained baahl soldiers would frighten the enemy sufficient to gain an edge in battle. 

You can find all the other new releases over at Alternative Armies, as well as the other codes in the Grinning Skull range, please go check them out and add some to your collection…

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