Well, here I am again, with a later than scheduled terrain making post, I know it’s been a while, but haven’t had much chance to do much with a PC for what seems like ages.
So, while not fitting the whole dungeon theme entirely, we kick off this belated Grim’s Dungeons of Doom article with a set piece that is ever present in stock fantasy games, The Tavern bar. This’ll be first in a series detailing how to turn your modular dungeon scenics into more than just an underground lair, and lets you turn the system into a viable way to simulate entire buildings and interiors. These new pieces need no more skills or techniques other than what I’ve already shown you, and we’ll refer to other articles in the series for the “how to’s” to specific parts of the build.
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