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100 Fatal Blows (Bladed edition) for all fantasy RPGs, PDF Release today!

24 Mar

Well, I waste no time in announcing the latest release in the Grinning Skull Design Studios schedule, our growing range of RPG & wargaming PDF publications.

Grinning Skull Design Studios presents: 100 Fatal Blows (Bladed Edition) for all fantasy RPGs.

The latest in the “Grim’s Amazing D100 Tables” range of publications, this product is designed to be used by both GM’s and players for adding killing blow descriptors for any RPG combat system that may lack that aspect. Completely system agnostic and made with compatibility with any fantasy RPG system in mind, can be used time and time again to give visceral and gore soaked descriptions of finishing blow criticals delivered with swords and other bladed weapons.

Although intended for fantasy RPGs, can be easily used for other gaming genres where bladed combat is used.

Compatible with virtually every Fantasy RPG system! 

Digital PDF Download only $2.00

VISIT THE PRODUCT PAGE HERE

The Compendium deadline looms…only 5 days left!

10 Aug

update

So, as I sit hear nursing a headache, I did mean to remind anyone submitting Advertising to the Grinning Skull Compendium 2016. The deadline is 15th August, so if your still interested in including your advert in the PDF, I need your stuff by then, as after that I will be doing all the finishing touches for an end of August release.

We still have space to run more ads, so if you’d like to be involved as an advertiser, or even want to submit an article, let me know by leaving me a message via the contact page and if you want to know more check out this article detailing the compendium.

I’m off to take some paracetamol now, so see you all later!

Latest PDF releases from Grinning Skull Studios!!

10 Aug

GSDStitle11

latest

Just a quick post to let you know about the latest releases from Grinning Skull studios over on Wargame Vault. in a departure from the usual fantasy fare, I thought it was time to add to our back catalogue of publications with some real world historical stuff.

It’s been over 100 years since the Great war started, so to commemorate this we have released three sets of accessory packs to add detail to your WW1 wrgaming scenery and dioramas.

First is WW1 British propaganda posters, followed by WW1 German propaganda posters, and finally WW1 American propaganda posters. all these are scaled to 28mm, but can be used with other scales by adjusting the print output.

These are followed by the first two of our WW2 series, with WW2 British Propaganda posters and WW2 German propaganda posters, again scaled to 28mm.

nuclear cover

Also, for those of you into PostApoc scifi types of play, there is the Apocalypse 28mm: Nuclear Warning signs & posters set that will add plenty of extra dimension to your models and terrain.

You can check out all these products by visiting our Wargame Vault publisher page here: http://www.wargamevault.com/browse/pub/8807/Grinning-Skull-Studios and browse our entire releases so far!

Grim’s Dungeons of Doom: Books, Scrolls & Maps Vol 1, Free PDF Download!

19 Aug

 

gsdsvol1cover

Ok people! I thought long and hard about a decent way to tackle some material in this article series, and rather than the usual, I’ve opted for this.

So, what is it? Well, I wanted to share with you how I made my books, scrolls and other small 28mm accessories for my mini dungeon, and since I had it already half made for myself, I thought I’d finish it as a PDF publication and give it away free for all on Wargames Vault. Yup, that’s right, Free free free!

I’m quite proud of it to be honest, each method for constructing the parts of this paper kit are fully explained with pictures, and with this ebook you’ll be able to reproduce hundreds, if not thousands of tiny books and stuff for your games and models. See, I’m that generous!

I’ll be posting a link on the side of the menu later to direct everyone who wants a copy, but for now I’ll be available here: Grim’s Dungeons of Doom: Books, Scrolls & Maps Vol 1 Paperkit direct from Wargames Vault.

If your not a member of the site, go and sign up and get hold of your copy. It costs nothing to join and the PDF is totally free, so what are you waiting for!?

I’ll be back later to show you how to construct some furniture to place your new 28mm books on.

As ever, likes, comments etc are much appreciated (I’d love to see what you all think of the kit, if it’s popular I’d be tempted to make some more….)

Grim’s Dungeons of Doom: Kicking it old skool, Fighting Fantasy…

30 Jul

457

PART 2: The skirmish engine.

Before I get into the tutorial mode for the basic dungeon construction, I want to go into a bit about what system I’ll be using to run the games with (which will factor greatly on how the build goes and which monsters to use etc)

Deathtrap Dungeon

Deathtrap Dungeon (Photo credit: Wikipedia)

Since I intend to run most of the games with my kids in mind, I wanted something not as detailed as a traditional RPG (Such like D&D and others) the emphasis is not on the roleplaying aspect, but more of a skirmish fought in a dungeon environment. Sure there will be all sorts of RPG-esque flavors to it, but I want it to be as simple as possible for them to pick up.

If you can remember, back in the day when there was a craze for all things Fighting Fantasy related, we were promised a miniature battle game to use with their line of masssive plastic figures GW/citadel. I waited for this to be made available in my local games shop, but it never came. Why? I dunno,but it always made me wonder.

So, I’ve had the books for too long to remember, but it always struck me how easy it was as a system to create a mini game around it. Resolution was easy, just three stats, all based on D6’s (Well 2D6 for the most part, but all you need is a few good old six siders) So the idea has been mashing around my brain to create a decent homebrew version.

The 3 main sources of info I’ll be using to base my 100% unofficial Fighting Fantasy Dungeon skirmish miniature rules on.

So, the entire thing will be played out as faithful to the old school system as possible, using these three very same books. I know that I’ll have to introduce more definitions, movement, plus many other bits (making magic work in the limitations of a miniature skirmish game rather than an RPG, missile weapon ranges, converting traditional monsters found in miniature ranges to FF versions, Dealing with traps, and so on…) but I’m sure there will be a quick fix somehow.

The original fighting Fantasy Miniature line from last century!

I’ll be putting out some PDF versions of my homebrew rules as I collate them, so that everyone who’s interested can have a go, they will of course be free and a labor of love, so please no C&D letters please, although if I thought they were decent enough I’d be tempted to approach the rights holders to see if they’d want me to write it into a proper book to release (I know, but I can dream!!)

The Warlock of Firetop Mountain

The Warlock of Firetop Mountain (Photo credit: Wikipedia)

To be honest so far, there are very few things needing doing to the system I’d  need to address. Skill, Stamina, and Luck need no changes for a characters  transition to a skirmish game, a tweak of the character sheet will do too. The  damage system will be changed to accomodate faster play (I’m thinking that  maybe a critical on a six that allows another damage roll on top, without a  ceiling that is, providing you keep rolling 6’s!)

Advanced FF is handy, since while not being as basic as normal, we have  more options for game definitions that I can pick and choose and I’m sure  that adding movement wont be too hard either. Ranges will be shortened for  playability, and magic will be streamlined to fit the environment of the game,  some bits will be chopped completely as they are not needed at all.

No doubt I’ll be able to mine the gamebooks too, for traps, monsters and all sorts of ideas, and I’m sure there will be lots of you sending me suggestions and ideas too. Please do, any little helps!

Don’t forget, Pure Evil miniatures has got some lovely licensed fighting fantasy minis out, so I’m going to have to get me some of them (especially the blood beast from Deathtrap Dungeon!!)

Like the dungeon construction, I’ll address each bit in an article to define  them as I go along. I already have a book of notes ready, I just wanted to give  you the thematic flavor before I go into all the core rules, additional stuff and  optional rules I have in mind, that way if you read all the articles in order,  it’ll build up a cohesive overview of my project, and maybe inspire you to try  it too!

Ok, so that’s out of the way, next time I’ll be starting the build run through with how to make the baseboard and the process and materials I used to do it.

Remember guys, YOU are the hero(s)!!

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