Tag Archives: Game

Grim’s Dungeons of Doom: Realm of the dead; Opening Cemetery Gates.

18 Jun

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It’s Saturday, and that means it’s yet another post for Grim’s Dungeons of Doom, that being of the advanced (but still quite easy) version of the cemetery gateway, actual opening gates. I have tried to use alternatives methods and materials to give you some different ideas that you can take away and adapt for your own builds on a variety of model projects.  Continue reading

4xD: Paint it grey; The Monotone Monologue

13 Jun

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Now, there must be some of you out there thinking to yourselves that I seem to favour the colour grey quite a bit. Maybe it may be a subliminal reflection upon myself and my psyche, but there is method in my madness.

Sure, I have to admit that a great deal of my terrain work features the colour, but I think it is reflective of the world around us. Grey surrounds us in the form of natural rocks, the cloudy skies, the urban tarmac below our feet, and of course, the endless municipal 20th century buildings and dwellings we seem to have in the western world. As depressing as it sounds, grey is everywhere.

St Georges Minster Doncaster: One of my towns local landmarks. For as much as it’s beautiful architecture, it’s pretty darn grey!

Ok, so where is the colour? Why should this real life dredge apply so much to terrain building and my stuff primarily when I have all the colours in the world to deal with in these imaginary worlds that I can create?

The grey monotony of the stark and austere dungeon terrain is broken by the colour of the individual figures and models.

As much as I like garish and bright colours, I believe that terrain should not just look pretty on the table, but should reflect the world imagined around them. More importantly, since I’m dealing with miniatures, as much as I want my terrain to shine, it’s them that are the primary accent of colour on the table, the battlefield and terrain are secondary. I feel that everything else should be muted, that way the focus is on the action and the models, and making sure that the figures are not lost in a blur of colour. Monochrome terrain helps the colourful figures pop and stand out from the scenics. Now I’m not saying that everything should be grey on the table, but my preference allows for highlights that draw the eye, not to bombard the eye with far too much busy colour that might not be needed unless it’s really called for, hence making the important figures and objectives the centre of attention.

Grey everywhere, yet the lone blue creature stands out from the scene.

Now this is just my own opinion, but I much prefer this to overtly busy and incorrectly used colour palettes. I would however like to know your thoughts. Do you think that I’m talking bull? or do you think there is some truth to this?

Whatever your opinions, let me know in the comments section and give your side!

Grim’s Dungeons of Doom: Rising up, Easy level Riser tiles for your set up!

5 Dec

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Today’s Grim’s Dungeons of Doom tutorial is another dead easy one, level riser tiles to elevate your dungeon to a higher level! These simple to make tiles will add an extra dimension to your set ups, and will create much more options when making your set-ups.

All you’ll need for this structural addition to your dungeon set up is some cardboard boxes, cereal box card, other assorted discarded boxes, glue, textured wallpaper, lollypopsticks or other wooden type sticks (both optional), plus paint for undercoat and finishing. Continue reading

Grim’s Dungeons of Doom: Dem bones, Dem bones: Bone Pile Respawner Markers

3 Dec

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In this edition of Grim’s Dungeons of Doom, we are going to deal with the creation of bone piles for our mini dungeon. These can be used as debris or even better (as I plan on doing) as undead respawn markers. Every respectable dungeon should have a few of these to warn those pesky adventurer types, just how they might end up by delving too deep within it’s tunnels…

This is a dead easy and quick make, and will get you some nice looking pieces for really minimal effort.  Continue reading

4xD: But hey Mr Grim, I wanna’ game my dungeon in 15mm….

5 Oct

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So, outside of the Grim’s Dungeons of Doom tutorials, I think I needed to have yet another sub-set of brain fart articles to cover other aspects from time to time, so here is 4xD (which stands for Dungeon developments, discourse and dialogue) in which i’ll be babbling on about my gameworld Plexus (which I wouldn’t mind developing into something cool) as well as future dungeons of doom related PDFs I’m making, and other similar themed stuff I’m planning that doesn’t fit into the main articles.

Today I want to address 15mm dungeons and just how we can adapt these techniques to suit that scale rather than the usual 28mm.

To be honest, I mainly game in 15mm and not 28mm, unless it’s WFB I don’t really have any minis in that size beyond that, so when I began this, I seriously considered going 15mm as well. I do have quite a few 15mm fantasy adventurers, but were lacking on monsters, so it was kind of a reversed 28mm situation (Where as I have plenty of monsters, yet hardly any adventurers) What swung the decision in the end was the sheer scope and availability of fantasy minis in the scale, otherwise I’d have gone smaller just for space saving.

Anyway, but just how many of these techniques I’ve been detailing? So enough of my rambling, and lets shift scale.

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DUNGEON FLOORS- There is absolutely no reason why the exact same technique can’t be used. Other textured  paper is available with smaller mosaic squares that would be more akin to 15mm flagstones but I don’t see why the same dungeon flooring could not be used. Another idea would be to acquire some nice cheap or free floorplans in PDF form and shrink them down 50%-65%

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WALL SECTIONS- The same goes with the wall sections, only with slight modification. I would recommend that the only thing that i’d do different is when detailing the texture with card block designs, is that they would scale more if the brick design was shrunk by half. Ok, this would take a little longer, but not that much. Some might also prefer to use a smaller dimension of wood pieces, although I think that this would not be essential. If you don’t want the wood method for your dungeon, consider getting some dungeon building paperkit PDFs and shrinking them by the same percent as the flooring, or for free on the web. There are a good selection that would fit on this site, check the Resources section for lists of free 3D dungeons and similar.

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DOORS– The chunky doors are easily done by simply shrinking the door size down only and keeping the rest of the building as is, also don’t forget that 15mm can be found for sale by several mini companies, so that’s an option too without much outlay. Opening doors like in the article are still do-able but a little fiddly, as with anything if you shrink the size. Maybe if there’s a call for it, i’ll do a tutorial for it, however you’ll nee to let me know if thats what you want!

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FURNITURE- It’s very difficult to get the same level of detail that you get at 28mm, but not impossible either. If you aren’t ready to micro the techniques I’ve been going on about, you can always buy the dressings in from mini companies if you look around, although this can be hit and miss. Making stuff yourself helps eradicate the frustration factor with buying, only to replace it with more frustration building it! But, hold on, there need be no angst if you think carefully. Beds are easily sorted by shrinking the sizes (use 1 lolly stick wide for single beds, 2 for double beds etc) tables, again shorten the lengths and widths (use thick card as an alternative if it makes it easier) Shelves are something more intricate, swap lolly sticks for thick card, use smaller beads and adornment, sure it’s tricky, but not hard to do. For the books on the shelves, use thinner card too for scale. Books can also be made from the books & scrolls PDF, by printing the kit out at about 50-65% (your choice) and using thin card instead of EVA foam. opening books from the kit may be trickier….

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CAVERN WALLS, CORNERS, DOORWAYS AND FEATURESCavern walls using expanding foam are easily done as is, or simply change the dimensions to create smaller walls of your desired height/width. It’s exactly the same with the corners and doorways, use as is or create them smaller to suit. Cavern features need no changes, just create them smaller if you need to, otherwise make as normal.

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MINIATURES- Just a quick mention about 15mm minis. There are plenty of great companies who produce suitable minis for 15mm dungeon crawling. The only downfall is that you’ll really need to shop around to get the diversity needed for a proper old skool feel. Classic dungeon monsters are hard to find in 15mm, but more and more manufacturers are bringing out these classic creatures. Checkout other scales such as 10mm, 20mm and 28mm for minis that will suit. Pendraken do some cool dungeon monsters that fit well with 15mm. Don’t forget other great manufacturers to get your usual fantasy races and mosters, 15mm.co.uk, Irregular, splintered light, magister militum to name but a few. Adventurers can be plucked from all manner of historical lines at great prices much cheaper than their fantasy couterparts. Shopping around is key.

So, capping off this article, where ever possible from now on I’ll attempt to throw in some 15mm building tips too, for those of you who want to go 15mm (rather than the 28mm I’ve been detailing here). If you would like the odd 15mm dungeon article let me know in the comments about your opinions on the subject and if you’d like to see a few 15mm articles and I might oblige!

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