Tag Archives: system agnostic

Grinning Skull New Release: Adventurer’s Post Volume #1.

31 Oct

title logo

Well, it’s been a while since I last posted on here, and while it’s true that of recent times I have just used the site as a way of promoting Grinning Skull Products (Which I can say, keep me very busy creating I may add) I’m here again to tell you about more of the
same. As you can see, we have another digital title, that I feel needs some explanation as to what and how it works and it’s intention.

Adventurers Post vol1 1

Adventurer’s Post products are a new title range of which I hope to greatly expand upon. Triggered by the need for me to create a range of adventure modules that I have had rattling around in my head for an age. The entire premise behind it is that of the usual trope of the fantasy party, visiting the tavern (or town square or other relaxed locale) and looking for jobs to earn some gold. Call it questing or whatever, but from my memory it always seemed to be tavern based, and the party would huddle around it, looking for the posting of would be jobs, then following it up. So, I thought, why not create a product that allows the GM to present their players with just that, in physical
form.

Here’s the promo ad to show you what I mean:

advert Adventurers post 1 promo

So the key is that the Adventurer’s Post volumes contain a 3×3 A4 printable poster of one such notice board (which should be mounted onto a big piece of box card or similar for sturdiness) to which you then print and cut out the various adventure notices that pertain to the contained mini adventures in the modules. This is then backed up with maps and any other supplemental material for effect. All of this creates a great ambient prop to present to your players and add a spectacle in person. All of this is system free and suitable for use with any RPG system you want to use.

No, I know that this is not the most groundbreaking idea, nor will it be the last, but I have poured some love on this, and for the $7 (£5.44 in shiny british pounds) I think it is great value for money, working out at $1.40 per adventure (£1.08 in GBP) and that’s not even counting the board itself! Yes, I thought it was time that I threw my hat in and started writing adventures, just to show that,

  • a.) I can actually write adventures, and give me the kick up the ass to write more!
  • b.) That the mass of adventure ideas I have in my various note books and head, need to be cast out into the world, like an outcast puppy, to make his own way in the world!
  • c.) To show the community there is more to Grinning Skull products than D100 tables (I do like them very much, but there is so much more I want to get published)

Not only will I be putting out further volumes of Adventurer’s Post, each containing five adventures, but there will be a supplementary range of single mini adventures (I am writing two more at the moment with a big list of them for future release), that can be added to the main line (Adventurer’s Post Mini Quests or similar!) that can be used independently, or added to the board as you use up the available jobs already posted. These mini module add-ons will be priced at about $2.50 (about £2 or so to us limeys!) so will be a great way in to get some nice adventure ideas and a session or two out of them!

Each of the main Adventurer’s Post Volumes will contain the main board files, but not the stand alone adventure mini quests, for which you’ll have to buy one of the main titles.

So, to Volume #1, this first one contains quite a lot of stuff in it’s 84 pages (That works out at just over $0.08 per page in USD, and about 6.5p per page in GBP, what do I keep saying, total bargain! This is our biggest adventure based title so far, with more to come if all goes well!),
but here’s a rundown to whet your whistle:

  • A 9 page, 3×3 A4 sized, poster printout Adventurer’s Notice board to create your own board prop,
  • A whole heap of notices, notes, wanted posters, and red herring notes to populate the board,
  • Five detailed mini adventures that link to the various notices,
  • Player handout 8 page “Plant Identification guide” for Adventure 5.
  • Adventure hooks for all the adventures, plus maps and flavours dotted around for added detail.

The Jobs/Adventures included within are:

  • Of Lost Dogs and Noblemen, a tale of a lost pup, a swamp and a huge killer croc!
  • There were Rats, Rats, just as big as cats, in the stores…, Pest control at the towns biggest store,
  • The Merchant, The Boy and the Butcher, The rich, half-witted boy Gerald has vanished, go find him…
  • Filthy Fred and the Dirty Bleeders, a bandit force has taken over the roads near town, join the local militia and stop them…
  • Searching in the DoomsWoad: A guild of mages is hiring adventurers to recover magical plants from dangerous cursed area…

I won’t tell any more (no spoilers from me) so I suggest that if you want to know more, then you have to buy the book. I do ask that if you can, please help support this line, that will encourage me to add to the line, and keep upping my eBook game in both production and quality. If you are not into it, just think about helping me share and get the word about to those that might find it useful. It is the first deluxe type of product I have made, so I would be grateful if this does well, and give me the confidence to keep plugging a digital product at this price point, and all being well, I can bring myself to get around to publishing some much bigger ideas I have brewing for adventure modules.

All this is dependent on how well this is received, so please any sort of feedback, promotion, comments and interaction you can give me is very much welcome and
very useful for future en devours. I also welcome suggestions as to how to improve the range and keep making advances in all areas of book production and so forth.

If that looks like your thing, then please show your support and get a copy from our storefront at DriveThruRPG.com here: https://www.drivethrurpg.com/browse/pub/8807/Grinning-Skull-Studios

While the book itself can be found here: https://www.drivethrurpg.com/product/293621/Adventurers-Post-Volume-1,

or if you don’t want to buy one, a simple share or promote wouldn’t cost anything and help us a lot! Or you could just get any number of our other titles, or help spread the word with them too!

Anyway, thanks for reading if you got this far, and I’ll be back at some point with some new articles I have been meaning to get around to finishing (If you come here to look at miniatures and stuff, you’ll know what I mean) Thanks again to all who have supported Grinning Skull in it’s various forms, god knows it has been a struggle at times, but in the face of adversity, we all know underneath the skin, the skull is always grinning back…

Cheers everyone for the support.

Grim

Grinning Skull Studios: Singularity Adventure Module GSAM02 Out Now!

23 Sep

Back again with a new release, Grinning Skull Studios present SINGULARITY Adventure Module GSAM02, our latest System-free Sci-fi module.

http://www.rpgnow.com/product/222254/SingularityAdventure-Module-GSAM02

Have you ever woken up dead, but just never realized it? Well, that’s exactly what happens to the crew of the Scientific Research Vessel, Clausius.

When the player characters awake from cryostasis, their brains, addled by the cryogenic mind fog of hypersleep drugs, are in no fit state to realize there is anything out of the ordinary happening – other than the proximity alarms blaring, and the crew of an unknown vessel about to board their ship.

As they scramble to save their ship, the player characters realize there is more going on than meets the eye. Not only has the ship’s distress beacon has been activated, but when they discover the withered husks of the rest of the crew, they realize their last memories of leaving Earth don’t match with what they are seeing. Except for one crew member, that is. He has distinct memories of events long after they left Earth behind.

As the player characters desperately try to keep control of their ship and get to grips with the mysterious events that have happened around them, they realize the external threat is nothing compared to the existential threat that lurks within.

Complete with pre-generated characters, this one-shot sci-fi adventure throws the player characters straight into the action, and if they survive, they might just begin to question what it means to be human.

Suitable for most Sci-fi RPGs such as Traveller and starfinder, or just about any game!

You can find this new title and many others at our publisher pages on DriveThruRPG and RPGnow by clicking the links below:

  

 

100 Cavern features & Dungeon dressings for all fantasy RPGs.

9 Sep

Hello again, shameless plug for our latest release, 100 Cavern features & Dungeon dressings for all fantasy RPGs. 

This great publication will help any GM flesh out details for dungeon room interiors where none might have been before. Inside there are 100 detailed descriptions you can easily add to these blank spaces, either roll randomly, or simply choose from the list.

You can quickly create entire detailed dungeons with this book, and by adding Grinning Skull’s, 100 Creepy yet meaningless encounters for Caverns and Dungeons,  for all RPGs to the mix, you can add even more flavour to your settings!!

You can find both these books at either RPGNow or DrivethruRPG at our publisher pages here:

  

Putting publications in print. Anyone want a copy?

8 Jun

Ploughing through the various ways of self-publishing in print is very interesting. So, I thought I’d share a few thoughts on the subject and show you an early version I have had done for quality comparison.

Back in the day, I remember the old indie RPG crowd in a similar position to Grinning Skull, and remembered the various ways of printing their home-brewed scenarios and sourcebooks and rules. Many were spiral bound for ease of use during play, so first off, I wanted to check it out for the old skool vibe. Since many of the titles in the back catalogue (Of which there are over 100!), many of them lack the large page count to justify such becoming an A4 spiral bound book without either compiling them or changing them enough for such a task.

As you can see, “The Witch’s Daughter” (GSAM01) scenario was a good fit, being that the 68-page count does actually warrant such binding. I can say, the printing of the front and back cover is perfect and glossy, the interior is lovely edge to edge printing of decent quality black and white. I can’t complain about this test version.

I hope to produce limited runs of several titles over time and offer them for purchase to see who would be interested in having a copy (If your interested in getting a copy in this or another format, please get in touch and I’ll give you more details) Print titles planned for this A4 format (Probably more likely to be in A4 Saddle-stitched format) will include Modules GSAM01 The Witch’s Daughter (Above) GSAM02 Singularity (Sci-fi adventure, coming soon) and GSAM03 Betrayal at Tarsus Mor (fantasy adventure, coming soon), plus there will be Grinning skull’s Book of Riddles (an edited and combined edition of 100 Riddles volumes 1 & 2), A collected and added to version of Grim’s Dungeons of Doom articles found on this site, and the next Grinning Skull Compendium/Annual for 2017.

Let me know your thoughts, interest and comments, either by the comments box below, or contact me via the form.

Also, a quick reminder, The Witch’s Daughter is still available from us in PDF format and as part of the “Witch’s Daughter Adventure bundle” deal that adds extra relevant titles at a discounted price.

Grinning Skull Design Studios: New Release: The Witch’s Daughter, a system agnostic generic fantasy adventure for all fantasy RPGs

22 May

So, I’m back with the next of this months new releases, this time it’s our very first adventure module from Grinning Skull: The Witch’s Daughter.

Written by Allen Farr, this adventure is suited to low-mid level characters, and is a tale of religion, witchcraft, murder and mystery.

This 68 page module is system agnostic, just stat it up with your chosen fantasy RPG system and get playing!

To get the Witch’s Daughter, click here: http://www.rpgnow.com/product/212464/The-Witchs-Daughter-Adventure-Module-GSAM01 or click the link button above to see our ever growing range of gaming publications!

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