Tag Archives: Volpurgi

Grinning Skull Miniatures: FAQ Session

23 Sep

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I get asked a lot of questions about the Grinning Skull range, and with that in mind, I’d like to clear up a few points that have been addressed to me on the web and in person. Of course this is just a cross cut of some of the more frequent ones I have been asked, so I thought I’d have a go at posting them up here, so if you would like to ask anything regarding the range, forward your queries to the usual address and I’ll try and answer them!

Is it just Sci-fi that will be in the range?

No, there will be other stuff eventually, fantasy, pulp, zombies/post apoc will feature too. The current emphasis is on the Oggam and the other stuff that inhabits the same universe (See Carnage Continuum)

What’s with all the anthropomorphism?

This gets asked a lot. Why not? I don’t see why some object to creatures/aliens or whatever just being anthropomorphised versions of various animals. Hell, I’d even go for doing some munch bunch inspired scifi fruit and veg just because it’s funny and I could! While I realise it’s not everyone’s cup of tea, I know there’s lots of folks who like it too. The oggam grew quite naturally from the ideas from the fluff, so a natural progression was the baahl (Sheep/goatmen) Mugal (Bull/cow/minotaurs) Chukk (chickens etc) If you take a bit of time to read the background, these creatures were formed from supersized agricultural stock, so I had to fit the farmyard in there! Plus I wanted to provide some beastmen proxies for players too. The Draxx were another race based around the proxy idea, to add to lots of the other options for a scifi lizard/draconic army. Will there be other hybrid animal humans in the range? Yes probably, and I’ll apologise beforehand if the idea offends!

Are you going to expand some of your alien races with more options/poses?

Yes, I have ideas for the Pliiim, Kize, Volpurgi, Draxx and other races (some that haven’t made an appearance yet) I’d like to think that when I’m finished, you could make a serviceable fighting force of any race in the range. I’d like to think that eventually there will even be specific vehicles and support weapons, but that might be a fair bit off just yet!

So what have you got planned for the future?

Loads of new ideas that add more to the entire oggam background, and expand the Carnage Continuum background with additional races, fighting forces and off the wall craziness. Charcodonians, Rafinx and Errg to name but a few, but there are a ton more ideas I’d like to develop over time. With the popularity of the Northampton Clown, I just might make a mini of him to add to the killer clowns I’ve done! I don’t think I could run out of ideas anytime soon!!

What are you working on at the moment?

Finishing off a few, a Scrofa Hoggit gang set, League of Anthracks Tor fire warriors (Firrog), Volpurgi troopers, and a few odds and sods. The main focus at present is the Kize, my take on the invasive consuming alien in popular scifi (like tyranids/alien/bio gribblies) I have the first set almost done (general kize warriors) so that will take the available Kize sculpts up to 5 different poses, in addition a set of Kirzor kize has begun (Kirzor are kize with praying mantis blade hands) and a Sluketh bio transport. There’s a few more Kize types planned.

What about vehicle support for the Oggam factions?

I’m still in the planning mode for these, but it will be the bikers and cavalry types that will be done before anything more beefy. I’d like to create an Og-mech as well, but this is pretty far off as we speak as I’m concentrating on infantry mostly at the moment.

What is the Carnage Continuum?

This is my background universe in which the Oggam, Kize, Draxx etc reside. Think of it as an outrageous tongue in cheek cartoony war filled mash up of all sorts. It’s based upon an old RPG setting I created for ICE’s SPACEMASTER game we used to play many moons ago.

Will there ever be 28mm Oggam?

For sure, I’d like to do a multipart oggam soldier, with a set of different heads and weapon options. It might take me a while to get done, since the size of an Oggam in 28mm is around the size of an ogre. I’m not used to bigger sizes so it takes longer compared to 15mm to do as you can imagine, but I’m up for the challenge. Hopefully when it’s done, someone will pic it up and cast it and make it available for purchase (Might even go for KS if there’s enough interest) Time will tell!!

If you have anything to ask about the Grinning skull range, please contact me and I’ll try and answer it best I can!! If you’d like to get hold of some Grinning Skull miniature goodness, check out http://15mm.co.uk/Grinning_Skull_Miniatures.htm

Ciao!

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Grinning Skull Miniatures: Greens, greens everywhere etc, etc..

16 Sep

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Howdy all, just got around to showing off a few more greens I’ve been doing over the last few weeks, these lot are virtually done, however I might do a few minor additions/alterations to small aspects until I’m happy enough with em’!

I finally got to finish the Draxxion battle group from before. As you can see two troopers, a heavy and a larger alpha leader to go with the larger overseer elite. You’ll notice that the normal troopers are smallest, wiry ones, and the heavy is stockier and a lot bulkier to carry the additional load. The alpha is as you’d expect, biggest, these fellers are dragons and I imagined them to keep getting bigger depending upon their age, eventually he would become one of the overseer elite if he survived long enough, maybe eventually becoming a huge elder dragon  heading his own clan!

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You’ll notice the overseer elite in the background, hopefully I’ll be doing one more overseer, he’s going to be a catcher, scout, no quite sure what I’ll name him, but his role will be that of a gatherer of the wounded oggam/human/alien to be made into fleshy burgers and snacks for the OAM Corp (Omni Amalgamated Meat Corp.) in the carnage Continuum fluff related stuff. (It’s always better with a bit of fluff…!!) That one will have an option for him to be holding an oggam or a human by the throat. As well as a bag full of tasty victims ready to be processed!!

Also up is a preview of another race connected with the Draxx, the loyal and ruthless Volpurgi. Here’s the first of them to give you an idea of what to expect.

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These little fellers are the hunters, scouts and eyes and ears of the OAM Corp, the vicious alien food production corporation, who exploit loopholes in galactic laws for the trade of various snackfood of dodgy origins. The Volpurgi are human sized ranging from about 5 foot to 6 feet in extremes. The Volpurgi homeworlds were conquered by the Draxx centuries ago, and pledged loyalty in return for not being destroyed, plus they smell “doggy” to say the least, and taste awful, so they serve in great numbers with several Draxxion clans who were part of the alliance.

you’ll also notice that they have a look of a certain cartoon personality (which was entirely intentional) without being a carbon copy. what can I say, I watch too many cartoons! I find them in keeping with the grinning skull style, not being too realistic (lets face it, scifi is totally unrealsistic anyway!) Please don’t ask me to even try hard scifi, cos it won’t happen, there’s loads ofpeople out there who do that already, and they’re so much better at it than I, or ever hope to be. so just don’t go there!

Last up, the fierce Okvan oggam warbeast for the L.O.A. troops (League of Anthracks) THE CLUKKATRIX!!

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This wee feller (We’ll ok, he’s big) The result of Okvan genetics on the humble groundbird. By using the Okvan secret formula X, it allows the okvans to rapidly create intelligent humanoid birds from the ones found on the homeworld. Such species as Chickens, Ducks, Geese, Turkeys, Dodos and so on can be turned into deadly Chukk warriors. Excessive amounts directly fed into the creatures result in intense mutations that combine all of Bird and saurian from ancient genes, switched back on.

The stable mutations are kept and trained as warbeasts and gladfatorial beasts, fighting for the pleasure of their masters. I’ve wanted to get this done for ages, and to be honest I wanted to expand the Okvan side of the LOA, since I feel that the LOA troops so far have less options than the empire troops. It’s not until you try and build armies with  the oggam that run in concordance with the background that I’ve written, do you see what combinations you can get. I want to support the entire oggam line totally if I can, so that players have maximum options for oggam Vs oggam stuff, and get totally different forces from each other. With the addition of the chukk for the LOA, I can imagine players might want to field armies of chukk eventually, so even they’d need some big back up. You have to think that in my Oggam sphere, the LOA are my chaos types, and chukk are beastmen. This ones just a really big one!

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I’ll post a better size comparison later, but for scale with the rest, here’s he next to the Volpurgi:

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Again bear in mind that the Volpurgi is human sized, Like I said, he’s a big monster and I think players of other scales and genres could make use of them too, it is basically a humanoid Cockatrice so it’d be cool for fantasy in 15mm and 28/32mm as well. I might do another variation on the same theme, a big riding beast that I’ve coined “Chukkasaurus Rex” that’s more chicken/T-rex. Thats one for the future though.

Well, that’s it for now, I’ll get some other stuff posted with a few WIPs I’m working on, and maybe you’ll get to see some of the Kize forces I have done.

Ciao

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