Tag Archives: terrain and scenics

Grim’s Dungeons of Doom: Realm of the Dead; Necropolis Obelisk

9 Aug

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Ok, so finally I found the photos for this episode of Grim’s Dungeons of Doom; Realm of the dead. This article, we are going to make some Necropolis Obelisks or tomb marker type monuments, these will match the rest of the other dungeon set and work well as standalone pieces in their own right. As ever, you can catch up with other articles in  this series by clicking on the link in the menu, to see how the set is put together. I’ll be detailing two different designs here, but the idea is simple so it’s just to illustrate how you can make up your own designs with little real effort. Anyway, lets get going and build something… Continue reading

Grim’s Dungeons of Doom: Realm of the Dead; Metal railed walls.

8 Jul

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This time in the realm of the dead themed terrain set, we are going to tackle some simple metal railed walls, using an easy to find and mostly free material, packaging foam.

Sorry about the delay in the latest installment of Grim’s Dungeons of Doom, I must say that I have been taken up with some side projects, so I do apologise!

This is quite an easy make, nothing too taxing for these, but the end result is quite pleasing.

So, you’ll need some packaging foam, cocktail sticks and a few other things, so lets get started… Continue reading

4xD: Paint it grey; The Monotone Monologue

13 Jun

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Now, there must be some of you out there thinking to yourselves that I seem to favour the colour grey quite a bit. Maybe it may be a subliminal reflection upon myself and my psyche, but there is method in my madness.

Sure, I have to admit that a great deal of my terrain work features the colour, but I think it is reflective of the world around us. Grey surrounds us in the form of natural rocks, the cloudy skies, the urban tarmac below our feet, and of course, the endless municipal 20th century buildings and dwellings we seem to have in the western world. As depressing as it sounds, grey is everywhere.

St Georges Minster Doncaster: One of my towns local landmarks. For as much as it’s beautiful architecture, it’s pretty darn grey!

Ok, so where is the colour? Why should this real life dredge apply so much to terrain building and my stuff primarily when I have all the colours in the world to deal with in these imaginary worlds that I can create?

The grey monotony of the stark and austere dungeon terrain is broken by the colour of the individual figures and models.

As much as I like garish and bright colours, I believe that terrain should not just look pretty on the table, but should reflect the world imagined around them. More importantly, since I’m dealing with miniatures, as much as I want my terrain to shine, it’s them that are the primary accent of colour on the table, the battlefield and terrain are secondary. I feel that everything else should be muted, that way the focus is on the action and the models, and making sure that the figures are not lost in a blur of colour. Monochrome terrain helps the colourful figures pop and stand out from the scenics. Now I’m not saying that everything should be grey on the table, but my preference allows for highlights that draw the eye, not to bombard the eye with far too much busy colour that might not be needed unless it’s really called for, hence making the important figures and objectives the centre of attention.

Grey everywhere, yet the lone blue creature stands out from the scene.

Now this is just my own opinion, but I much prefer this to overtly busy and incorrectly used colour palettes. I would however like to know your thoughts. Do you think that I’m talking bull? or do you think there is some truth to this?

Whatever your opinions, let me know in the comments section and give your side!

Grim’s Dungeons of Doom: Realm of the dead; Cemetery Gateway

11 Jun

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Hello everyone, it’s me Grim. In my absence, I at least have been amassing a fair bit of material here to continue on with both this series and the blog. I hope you’ll forgive my leave, but shit happens.

So, it’s been a while since posting the last dungeons of doom article. With that in mind, I present to you a series of new load of themed tutorials that deal with the realm of the dead. Over time we’ll be concentrating on a different theme at a time, focusing first with the graveyard/cemetery starting with this creepy skull encrusted cemetery gateway… Continue reading

Grim’s Dungeons of Doom: Dem bones, Dem bones: Bone Pile Respawner Markers

3 Dec

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In this edition of Grim’s Dungeons of Doom, we are going to deal with the creation of bone piles for our mini dungeon. These can be used as debris or even better (as I plan on doing) as undead respawn markers. Every respectable dungeon should have a few of these to warn those pesky adventurer types, just how they might end up by delving too deep within it’s tunnels…

This is a dead easy and quick make, and will get you some nice looking pieces for really minimal effort.  Continue reading

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