Tag Archives: skirmish

Osprey’s Rogue Stars: Is it any good? Give me your recommendations?

5 Sep

So, been browsing about, and I’ve noticed Rogue Stars: Skirmish Wargaming in a Science Fiction Underworld (Osprey Wargames), which has caught my eye with a prospect of getting it. I absolutely know jack s**t about it, only that it seems like an attempt at a mini skirmish game attempt from Osprey to get some of that sweet Star Wars/Guardians of the Galaxy/Marvel Cosmic type of vibe going on! Which is exactly why I’m attracted to it in the first place.

Thing is, I’ve got a habit of collecting miniatures that don’t really fit anywhere else, just loads of weird and wonderful little lead men (and creatures) that would seem that I could actually put them to use in a game of this. I’ve got CP models Avians that spring to mind to start with, but just looking at my lead piles, I could easily find a shed load of possibles. Only thing is, is Rogue Stars any good? North Star is doing a funky looking mini line, which a few of them look pretty cool

It’s got ok reviews, but some are not so good. Some say it’s got a Rogue Trader-esque feel to the whole approach, so that keeps me interested, but I’m still sitting on the fence about it.

If you have any info, or have played it,  let me know your views on the game, and see if you’ll persuade me to buy it, I hope so, I do love making sci-fi scenics and terrain. I can see it now…A new series of terrain tutorials, “Grim’s Dark Futures…”!

Crowdfunding Spotlight: Ghetto Miniatures 1970’s New York Gang Skirmish Kickstarter

26 Sep

If your a fan of the movie “The Warriors” which follows the a gang trying to reach their Coney Island territory on a fateful night amid hostile NY gangs trying to kick their ass for the murder of unifying gang boss Cyrus (etc), then this is the KS for you!

Whilst not being 100% the licensed property, these “not” minis are a perfect match for some of those bat shit crazy gangs from the movie. Not only are minis on offer, but a skirmish game system too. The miniatures are the stars here I think, and would make great additions to your collection if your into moderns/pulp/horror etc in 28mm games. Tis’ a shame that there are no 15mm versions available here as they’d be a great fit in my zombie games, but perfect if your zombie fun is in the bigger scale!

My only reservation is that the limited edition “Caesar” figure, seems to have out of proportion hands and arms, which is only a small criticism providing that “You can dig it?”

Ghetto Miniatures are still a way off the £10,000 goal, so not quite there yet, but as usual please show your support to the independent miniature sector and  back this project, or at least share this with others you know who might be interested in getting their hands on some of these fine miniatures! The KS can be found on the link below, so get your empty bottles on your fingers, clink them together and chant: “Warriors, come out to play-ay….”

https://www.kickstarter.com/projects/553354256/ghetto-miniatures-1970s-new-york-gang-skirmish-gam

Crowdfunding Spotlight: Burrows & Badgers: FreeLances Oathsworn Miniatures Kickstarter

26 Sep

It’s seems like it’s been ages since I highlighted a good crowdfunder, so in respect of that, i’ve decided that this weekend I’m going to, starting off with Oathsworn’s Burrows and Badgers Freelances campaign.

For fans of anthro type minis with a fantasy theme, these are a fantastic addition to their growing range. There’s Foxes. rats, cats, rabbits, otters, and more. Especially cool highlights include the adder mage, armadillo warrior, and slave badger amongst the new selection.

On a side note, Warhammer players (or age of sigmar) will find the rat figures a perfect match for Skaven forces, as I am sure that other games will benefit from these too, or simply download the Burrows & Badgers rules, free from Oathsworn.

I love the look of these figures, and are lovely sculpts. Unfortunately as per usual, I’m skint so can’t take part, which is a pity, but no doubt in the future I’ll be buying them direct when funds allow when they are on general sale.

This project is fully funded with only 9 days left, so if you want to get involved, go and check it out via the link below!

https://www.kickstarter.com/projects/oathsworn/burrows-and-badgers-freelances-anthro-animal-minia

 

Grim’s Dungeons of Doom: Kicking it old skool, Fighting Fantasy…

30 Jul

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PART 2: The skirmish engine.

Before I get into the tutorial mode for the basic dungeon construction, I want to go into a bit about what system I’ll be using to run the games with (which will factor greatly on how the build goes and which monsters to use etc)

Deathtrap Dungeon

Deathtrap Dungeon (Photo credit: Wikipedia)

Since I intend to run most of the games with my kids in mind, I wanted something not as detailed as a traditional RPG (Such like D&D and others) the emphasis is not on the roleplaying aspect, but more of a skirmish fought in a dungeon environment. Sure there will be all sorts of RPG-esque flavors to it, but I want it to be as simple as possible for them to pick up.

If you can remember, back in the day when there was a craze for all things Fighting Fantasy related, we were promised a miniature battle game to use with their line of masssive plastic figures GW/citadel. I waited for this to be made available in my local games shop, but it never came. Why? I dunno,but it always made me wonder.

So, I’ve had the books for too long to remember, but it always struck me how easy it was as a system to create a mini game around it. Resolution was easy, just three stats, all based on D6’s (Well 2D6 for the most part, but all you need is a few good old six siders) So the idea has been mashing around my brain to create a decent homebrew version.

The 3 main sources of info I’ll be using to base my 100% unofficial Fighting Fantasy Dungeon skirmish miniature rules on.

So, the entire thing will be played out as faithful to the old school system as possible, using these three very same books. I know that I’ll have to introduce more definitions, movement, plus many other bits (making magic work in the limitations of a miniature skirmish game rather than an RPG, missile weapon ranges, converting traditional monsters found in miniature ranges to FF versions, Dealing with traps, and so on…) but I’m sure there will be a quick fix somehow.

The original fighting Fantasy Miniature line from last century!

I’ll be putting out some PDF versions of my homebrew rules as I collate them, so that everyone who’s interested can have a go, they will of course be free and a labor of love, so please no C&D letters please, although if I thought they were decent enough I’d be tempted to approach the rights holders to see if they’d want me to write it into a proper book to release (I know, but I can dream!!)

The Warlock of Firetop Mountain

The Warlock of Firetop Mountain (Photo credit: Wikipedia)

To be honest so far, there are very few things needing doing to the system I’d  need to address. Skill, Stamina, and Luck need no changes for a characters  transition to a skirmish game, a tweak of the character sheet will do too. The  damage system will be changed to accomodate faster play (I’m thinking that  maybe a critical on a six that allows another damage roll on top, without a  ceiling that is, providing you keep rolling 6’s!)

Advanced FF is handy, since while not being as basic as normal, we have  more options for game definitions that I can pick and choose and I’m sure  that adding movement wont be too hard either. Ranges will be shortened for  playability, and magic will be streamlined to fit the environment of the game,  some bits will be chopped completely as they are not needed at all.

No doubt I’ll be able to mine the gamebooks too, for traps, monsters and all sorts of ideas, and I’m sure there will be lots of you sending me suggestions and ideas too. Please do, any little helps!

Don’t forget, Pure Evil miniatures has got some lovely licensed fighting fantasy minis out, so I’m going to have to get me some of them (especially the blood beast from Deathtrap Dungeon!!)

Like the dungeon construction, I’ll address each bit in an article to define  them as I go along. I already have a book of notes ready, I just wanted to give  you the thematic flavor before I go into all the core rules, additional stuff and  optional rules I have in mind, that way if you read all the articles in order,  it’ll build up a cohesive overview of my project, and maybe inspire you to try  it too!

Ok, so that’s out of the way, next time I’ll be starting the build run through with how to make the baseboard and the process and materials I used to do it.

Remember guys, YOU are the hero(s)!!

Grim’s Dungeons of Doom: Errata??!!

29 Jul

457

Just checking the last post, only to find the post lost back on the 20th of the month!! (For what reason, I really don’t know, since I wrote this today!) So if you’d like to read the first and latest installment of Dungeons of Doom, click the link and take a look!

Grim’s Dungeons of Doom: The Beginning…

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