Tag Archives: Kize

Grinning Skull Miniatures new releases!! The Kize!

8 May

grnp01_composite_750pix

It’s May, and time from the first of the latest releases from Grinning Skull Miniatures, The Kize Delta squad. This set further expands on the Kize race from the previous GS range, the Kize Soldier GRN02

grn02_300dpi

As I mentioned, the Kize are just the first of this monhs new grinning Skull releases, watch out for the fearsome chukk warriors, psychotic mutant chickens created by the mad Okvan scientists of the League of anthracks with their mysterious chemical X compound. The Chukk will be followed with the terrible giant Clukkatrix, a huge mutant chukk with traits of ancient saurian DNA. The Baahl also get a set of auxillary trooops, these critters aren’t “sheepish” when it comes to battle, and serve any side willing to pay their wages!

I haven’t left out the oggum with this set, introducing the the mighty Oggborg, war torn battle veterans, now cyber enchanced and ready for war! Also, the Oggra, super big and super strong Oggum, not great with smarts, but great in a rumble! In this set of releases you’ll see the start of the Zarglian Invasion, tentacles and squishy brains, saucers and rayguns.

Keep posted for a bit of info on the kize in the Carnage continuum background and how it links to the world of Omega Gamma.

So, you have no reason not to start creating your own Kize invasion for your own gaming, so get on over to our friends at Alternative Armies to get hold of the kize delta squad or any other Grinning Skull release so far!

 

Grinning Skull Miniatures: FAQ Session

23 Sep

2

grn00_300dpi

I get asked a lot of questions about the Grinning Skull range, and with that in mind, I’d like to clear up a few points that have been addressed to me on the web and in person. Of course this is just a cross cut of some of the more frequent ones I have been asked, so I thought I’d have a go at posting them up here, so if you would like to ask anything regarding the range, forward your queries to the usual address and I’ll try and answer them!

Is it just Sci-fi that will be in the range?

No, there will be other stuff eventually, fantasy, pulp, zombies/post apoc will feature too. The current emphasis is on the Oggam and the other stuff that inhabits the same universe (See Carnage Continuum)

What’s with all the anthropomorphism?

This gets asked a lot. Why not? I don’t see why some object to creatures/aliens or whatever just being anthropomorphised versions of various animals. Hell, I’d even go for doing some munch bunch inspired scifi fruit and veg just because it’s funny and I could! While I realise it’s not everyone’s cup of tea, I know there’s lots of folks who like it too. The oggam grew quite naturally from the ideas from the fluff, so a natural progression was the baahl (Sheep/goatmen) Mugal (Bull/cow/minotaurs) Chukk (chickens etc) If you take a bit of time to read the background, these creatures were formed from supersized agricultural stock, so I had to fit the farmyard in there! Plus I wanted to provide some beastmen proxies for players too. The Draxx were another race based around the proxy idea, to add to lots of the other options for a scifi lizard/draconic army. Will there be other hybrid animal humans in the range? Yes probably, and I’ll apologise beforehand if the idea offends!

Are you going to expand some of your alien races with more options/poses?

Yes, I have ideas for the Pliiim, Kize, Volpurgi, Draxx and other races (some that haven’t made an appearance yet) I’d like to think that when I’m finished, you could make a serviceable fighting force of any race in the range. I’d like to think that eventually there will even be specific vehicles and support weapons, but that might be a fair bit off just yet!

So what have you got planned for the future?

Loads of new ideas that add more to the entire oggam background, and expand the Carnage Continuum background with additional races, fighting forces and off the wall craziness. Charcodonians, Rafinx and Errg to name but a few, but there are a ton more ideas I’d like to develop over time. With the popularity of the Northampton Clown, I just might make a mini of him to add to the killer clowns I’ve done! I don’t think I could run out of ideas anytime soon!!

What are you working on at the moment?

Finishing off a few, a Scrofa Hoggit gang set, League of Anthracks Tor fire warriors (Firrog), Volpurgi troopers, and a few odds and sods. The main focus at present is the Kize, my take on the invasive consuming alien in popular scifi (like tyranids/alien/bio gribblies) I have the first set almost done (general kize warriors) so that will take the available Kize sculpts up to 5 different poses, in addition a set of Kirzor kize has begun (Kirzor are kize with praying mantis blade hands) and a Sluketh bio transport. There’s a few more Kize types planned.

What about vehicle support for the Oggam factions?

I’m still in the planning mode for these, but it will be the bikers and cavalry types that will be done before anything more beefy. I’d like to create an Og-mech as well, but this is pretty far off as we speak as I’m concentrating on infantry mostly at the moment.

What is the Carnage Continuum?

This is my background universe in which the Oggam, Kize, Draxx etc reside. Think of it as an outrageous tongue in cheek cartoony war filled mash up of all sorts. It’s based upon an old RPG setting I created for ICE’s SPACEMASTER game we used to play many moons ago.

Will there ever be 28mm Oggam?

For sure, I’d like to do a multipart oggam soldier, with a set of different heads and weapon options. It might take me a while to get done, since the size of an Oggam in 28mm is around the size of an ogre. I’m not used to bigger sizes so it takes longer compared to 15mm to do as you can imagine, but I’m up for the challenge. Hopefully when it’s done, someone will pic it up and cast it and make it available for purchase (Might even go for KS if there’s enough interest) Time will tell!!

If you have anything to ask about the Grinning skull range, please contact me and I’ll try and answer it best I can!! If you’d like to get hold of some Grinning Skull miniature goodness, check out http://15mm.co.uk/Grinning_Skull_Miniatures.htm

Ciao!

Enhanced by Zemanta

It’s time to open the Book of the Draxxion!

2 Jun

A while ago a few of us were working on a campaign system and universe for 15mm gamers to inhabit and allow cross overs from the different scifi 15mm manufacturers miniatures with other games and rulesets, and so forth. The project stalled, probably due to the amount of work it would have taken over time and other commitments. Myself too having family health problems at the time didn’t help either. Anyway, it started me off creating a race of space dragon saurians for the campaign, which then lead to me doing a few sculpts, so by then I was invested into the idea and not wanting to waste a good idea, have devised ways and means to combine them with what I would like to think of as the “Grinning Skull Universe” setting (which includes the Oggam, Pliiim, Kize, and all my other strange and weird  aliens) So I think it’s time to create a new book in my Grinning Skull Ebook suppliments range, but this time will detail that of the Draxxion race! (Hey, if I can do it for mutant pig ogres, I can sure do the same for space dragons!)

Here’s a start to it, there’s still loads to do, notes, diagrams, charts and even some fiction to come (as well as some art too) Please have a read, and tell  me what you think or if it inspires you any!

dragon

The Royal houses of the Draxxion

The history of the Draxx Millions of years ago, at the time of the great extinction on earth, there dwelled a race of great saurian creatures that lived at the same time as the legendary dinosaurs. These creatures were intelligent and wise, highly advanced in all sciences, wisdom and learning. They lived in cities above and below the ground, and were happy and successful, until the planet killer came. This huge asteroid was fortold by the scholars and wise, prompting them to take steps to preserve their numbers by escaping to the stars. Huge ark ships were constructed to transport them and their stocks of more primitive relations to safer worlds. Thus the asteroid came (which they name “H’chosk’uhur” or the “Great Motivator”) and most of the early Draxxion race fled to nearby systems to find a new home. Thus the mammals inherited the earth and the Draxxion settled in several new worlds. Over the millions of years the Draxx race flourished, many times would civilisations rise and fall on many worlds they inhabited, sometimes leading to new advances in the arts and science, sometimes leading to disaster and stunting their progress. Around the Draxxion universal 12,788 (AD 1590) The Draxx were in the hieght of another multiworld war with each other, as the worlds of Metritoch, Vich’iktin and Gannis were laid waste by the battles fought by rival Draxxion brothers, Eclipsion, Infernus and Meteora and forces loyal to them. This wide spanning war threatened to destabilise and engulf hundreds of smaller planets in the wake, each staging large battles with immense weapons of war. The decision was made to put a stop to the fighting by uniting against the three sides with allied force led by many mighty and legendary Draxxion leaders and champions,thereby creating the Grand Conclave of the Elder Council (Which still stands today) The council eventually battled the brothers, each eventually succumbing to the authority of the conclave and beginning a golden age of peace and co-operation between all Draxx. Ever since this formation, the Royal Houses of the most influencial players in this war are remembered by the founding and each can trace their hertiage back to any of the houses.

dragon1

There are hundreds of these royal lines, some large and influencial, some small and insignificant, but still each hold a direct line back to that war and the heroes of old.

INFERNUS: Decendants of Infernus, dwellers adapted to worlds of high temperatures, highly proud and warlike.

METEORA: Decendants of Meteora, tough and resilient, adapted to dry worlds of rock and stone, blunt and to the point.

ECLIPSION: decendants of Eclipsion, scheming and sly, dwell on worlds with little light and harsh conditions.

AYRTACLON: Decended from Ayrtaclon, dwell in many worlds, but favour mountainous or high altitudes, famed for their wings and affinity with flight ad starship tech.

TYRIDION: Tyridion’s forebarers are formidable psions and arcanists, feared by all for their ability to “know the fates” and second guess opponents.

AQUATAYNE: This house stem from the line of Aquatayne, living upon many waterworlds within undersea caverns and cities, changable and deadly. Mistrusted for thier neurotic behaviour.

SERAPENTIA: Decended from Serapenta and Serapentis, the twin wyrms, Politicians, diplomats, spies, lowlife. Seen to be highly suspect in all matters, excell in science and advanced medicene.

JURASSIKA: Having a more prehistoric look about them, this house could be further from it, they prize high tech ideas and equipment.

PANGARI: While dracconic looking, the House of Pangari amount to some of the most ancient ways and traditions, often looked upon as backwater cousins.

VERTIGAN: Favour a more classic approach to draxxion living, and more natural settings and environments. Fearless and unashamed in behaviour.

WYNTATHORN: Occupying cold and frigid worlds, hardy and resilient, warlike and highly traditional in their ways. Tend to have the most random assortment of equipment available

META’LYKORR: Vain, arrogant, highly strung and proud of their heritage. Discriminatory of the “lesser” and inferior. Bullies of the highest order.

KAOTIKA: Generally despised by the other houses for their highly varying appearances, these favour places of high radioactivity and have questionable past breeding with mutations galore. cunning and wily, they tend to side with the best options in the council.

Each royal house or bloodline is made up from many related smaller families, all of which are decended from the original
house progentitor.
These might be anything from a large multi system empire ran by an ancient emperor warlord, or just a world or moon ruled by a single young Draxxion.
It is likely that most of these worlds populations are also decended from common ancestors, given that Draxxion live for a long time, but out breeding and mutations have created many forms of these lower Draxx giving each world diversity in appearance.
The High Draxxion however tend to exhibit a more dracconic look than their lower kin.
Each house therefore have enhanced traits, adaptions and colourings that are shared by most others in their family genus, some of this can be traced direct to the common ancestors of the line, or due to certain environmetal planetary factors that they have been exposed to over thousands of years successive breeding. This avert display of the exaggerated characteristics is how the Darxxion caste system is played out within “polite” draxxion society, breeding and heritage is everything, without it a Draxx is a nobody, with it they could stand side to side with emperors and kings!
The greater good of the entire draxxion races falls on the juristicion of the Grand conclave of the Elder council, a great meeting of the strongest and most powerful high draxxion kingdoms and worlds. Only the best of the best ever get to play this truly collossal scale of these politics, in which negotiations can quickly become frought with danger of a fight between houses or simply two rival 100 foot high dragon lords disputing territory.
The more thoughtful members of this council use their influnce to go even further than their own galactic doorstep to further their gains, and as such a great deal of the intergalactic politics is concerned with that of rival alien races and empires.
The Draxx influence has thus been slowly and surely been introduced to many other places and governments, corporations and factions over the years, giving them far more reach than just their home systems, indeed many high draxxion can be found in roles throughout the galaxy, as advisors, corporation board members, ambassadors, and special envoys, in fact in any high ranking roles they can find out for themselves, especially when these jobs involve added clout in the spherse of influence they can manipulate.

Not to say that all Draxxion are sly manipulating creatures, indeed some are kindly and peaceful, just not many!
A trait that most Draxxion share is that of materialistic greed and the want to horde beautiful and precious things, since the high draxx can live for thousands of years, they feel the need to furnish themselves with these things, even if it may come at a cost to their own people, and as a result, the lower draxx lines can be left in deprived and sometimes primitive conditions.
Even so the “accepted” Philosophy is that any Draxx may aspire to greatness and achieve the ideal draxxion potential, this tends to be not the case unless you are born a high draxxion. Many of the lower draxxion tend to resign themselves to loyal service in their High Draxxion houses, and tend to be rewarded well, on the flip side, lots of low draxx find that the inherent elitism within the draxx houses leaves them with a bitter taste in their mouths, and may rebel or abscond from service.
If found, these traitors are severely dealt with, a lord who would not make an example of such insubordination would be seen as being weak and unable to control his domain, easy prey for a rival to come and take what was his. Standard High Draxxion protocol!

Each family line of the main houses, are made up from the eldest surviving decendants. Each elder has a family line within the house, and is responsible for all its kin. (For example: Firebranch Infernus are the decendents of the legendary draxxion lord Infernus, Firebranch is the grandson of Infernus, thus Firebranch Infernus is the family line in the house Infernus, and so on.)
The oldest surviving member of each line is expected to take the mantle of leader of the line, however at times this varies if other factors are involved (marriage, exile, etc) As you can imagine, there is a lot of intense backstabbing and underhanded schemes, as the draxxion rarely hold the family ties precious.
The other functions of house business are divided up amongst the other important elder draxx within the family, right down to the youngest up and coming high draxx, although sometimes influencial lower draxxion who show promise may gain positions. This may be more to do with contact between other races as a way to lessen the impact of direct face to face dealings, as the elder draxx are massive nightmarish creatures that may create fear and tension. The lower draxx tend to be less menacing, so are used frequently as envoys and messengers to limit hostilities, and in turn helps facilitate better relations!

DRAXXION FORCES


Typically, a Draxxion force is lead by a Lord overseer, charged with keeping order. These overseer lords are Elder High draxx and will resemble what is more recognised as a typical “Dragon” in form. Rarely will they take part in main hostilities, prefering to watch the battles to study and annalyse the data in which to learn valuable knowledge on the tactics use by the foes.
Following these are a retinue of lesser ranking Elder Draxx and other High draxx, who will be responsible for different sections of the forces. These then are followed by elite high draxx troops who serve to protect the family.
These are followed by the smaller draxx who display more dracconic features and are closer related to the higher caste, but have evolved a more humanoid appearance, they will usually feature heavily in a typical draxx force, as these tend to form the backbone of the elite and specialist troops.
Lower draxx make up the numbers with hordes of them desperately trying to gain favour of the lords, they are often reffered to as Neo-Draxx and some even look not far from a human in many cases, and may pass with little effort, sometimes only given away by telltale traits like scaly skin, a forked tongue, fangs or reptillian eyes. Some Neo-draxx have developed shapeshifting illusionary holotech and skinsuits to help infiltrate populations in secret, especially to conquer worlds, or assassinate rivals of other races. The Eclipsion Royal house is fond of this tactic and are masters of stealth.
A typical Lower (Neo) Draxx can come from a myriad of different worlds, from low tech primitive worlds, or borderline highly advanced with tech to match, so they can be armed withanything from simple archaic ancient weaponry and armour, to entire divisions of the latest model alien equipment, vehicles, flyers and walkers. It really is a case of just how much wealth an overseer lord is prepared to spend on his latest “toys”. High Draxxion are very materialistic and superficial, so the latest must have fighting warbot or Grav tank is just the thing to show their superiority to a rival Draxx lord!
The Draxx will use whatever is available and best suited to the task, they spend long periods of time plotting and scheming, planning elaborate strategies for optimum effect. Many Draxx have positions of influence outside that of their own kingdoms, often titles within offworld corporations or secret alliances with other non draxxion factions. Such is the shady reputation of some, a few are rumoured to fund huge criminal organisations and operations anonymously. By way of these connections Draxx forces can sometimes include such things as hired mercenaries, subjugated human or alien populations drafted into service, even “borrowed”corporation troops and equipment. Indeed, each Draxx force is as different and unique as its lord overseer.

Well, That’s the beginning of it at least, sorting through my note books and scribbles there are loads more still to be written up and developed. A few of you might of even seen the pic of the draxxion overseer elite guard commander that I did. So for those who haven’t here it is!

draxx

Along with a few more of his kin, both big and small they will be joining the Grinning Skull range. Over time I hope this will grow in both  models and mythology.

If you’d like to help carve out the Draxxion by submitting any material or pics, please let me know, I’d love a few colaborators to work with (that way there will be a totally different angle from their side!) Please do let me know (grimacereaper73 (at) gmail.com)

Peace out….

Enhanced by Zemanta

So, what’s what in the new Grinning Skull range? (Part 1)

28 May

2

grn00_300dpi

So, I guess I’d better put a bit more meat on the bone for those of you who are interested in what figures are in the new Grinning Skull range. What exactly are each of the miniatures and what’s their background?

Therefore I will reveal to you a little more information about each of them and help colour in a bit of background about them! I know that folks will like to work these figures into their own games and settings, but I’d like to share with you where I was coming from in creating these figures.

The Grinning Skull Miniature range can be found at 15mm.co.uk 

grn01_300dpi

Ok, lets start with GRN01:  The Mutant Reptiloid soldier.

These troopers are big fellers, a nice heavy trooper while not really meant for their swiftness, I had envisioned squad after squad in some Draxxion Khatoika war clan (The Draxxion are many races of sentient saurians all of which are decended from their ruling elites dragons and their close kin) The Reptiloid being a stock type of warrior, with a this kind of mutant two headed reptiloid having either coming from one of the Draxx homeworlds that has ancestry of some hydra dragon lord, or vat grown to maturity for the purpose of war (or egg grown, however you prefer) I’ll sure be adding other reptiloids and Draxxion in the future, so look out for them.

grn02_300dpi

GRN02: Kize Soldier.

Now, the Kize are a race of psionic/telepathic worm humanoids with a single eye. Distantly related to the Oggam home world’s native Stingworm (which start life as an intestinal parasytic worm, before being defecated out and raised as a warbeast), the Kize will infest a world with just a few individuals and set to releasing their microscopic young into a water supply. These in turn grow inside an unknowing host who ingest them, and gradually hatch out and invasion begins. Eventually I’ll be sculpting some more Kize troopers, with other types and a few gribbly bits like monsters and vehicles possibly.

grn03_ws

GRN03: Pliiim Adventurer.

Pliiim are a race I created a long time ago for the Spacemaster ICE game campaign we used to play, but then was transplanted to my Universal Carnage Scifi game from wayback. I thought that they should feature as a cameo in my range at least, but who knows, if folks like him, I’ll no doubt do some more Pliiim figures (heavy weapons, troopers and tech)

grn04_300dpi

GRN04: Oggam Pigdog.

These creatures are a strange breed of mutant pig on the homeworld. Used by most Oggam as guard dogs, pets, hunting beasts and all manner of tasks and jobs. They are most prized if one can find a pigdog with a nose for truffles. Scrofa Truffle hunters and miners always have one or more trained pigdogs for this task. (Oggam do love the truffles…)

grn05_300dpi

GRN05; League of Anthracks standard barer.

As you may know about the League of Anthracks, these are the nasty, death god worshipping Ogs, fanatical war priests and zealots. Heres the battle brother standard barer. I love his face, he’s got a big cheeky grin that just cracks me up! (I know I sculpted him, and it could be seen like me laughing at my own jokes etc. but, I love it!)

grn06_300dpiGRN06: Oggam Mechanic.

Another cheeky faced one! The Og Empire  has vast resources invested in the Mechanog war machine. These maintain and create the heavy support for the entire empire, from bikes, to tanks and armoured vehicles, and the mighty Ogmech. It was fitting that they would need some field mechanics to accompany the empire squads (who knows what equipment a warband would find on the battlefield?) These guys fit that role. There will be more Mechanog stuff later, still busy on the Scrofa and okvans for now!

grn07_300dpi

GRN07: Oggam Light Infantry Trooper #1

This was the first Oggam to come to being, a commission piece from Richard “Spacecow” Smith, he’s a lovely little model. He’s got that great piggy face that goes fantastic with the other Ogs. The Light Infantry are intended for the Empire of Og, but they will work well in the other factions too!

grn08_300dpi

GRN08: Oggam Light Infantry Trooper #2.

It was my intention to arm the Ogs in the light infantry, with different stuff, so this little guy has a pistol. He’s got a really creepy face I think, but giant ogre sized pig mutants would be creepy, don’t you think!!

grn09_300dpi

GRN09; Oggam light Infantry standard.

If the LOA have big bold battle standards, so must the empire! Empire troops are well drilled and patriotic chaps all in all, so the role of the standard barer is an important one, and I wanted him to look the part. He’s got a south american revolutionary look to him,  so I imagine he’d do fine as a Notocheros freedom fighter too (I’ll get round to doing them I promise, when I get lots of others ticked off my list!)

grn10_300dpi

GRN10: League of Anthracks Battle Brother #1.

This LOA battle brother is quite a serious faced og, he really means business! I think by the moment I sculpted this one, I finally worked out the pattern of how to scupt an Oggams face. A little variation from figure to figure provides a huge range of expressions, which is where the unique selling point of the range is, its something you can see looking down on the battlefield for gaming. Yes they are cartoony, but they are supposed to be!

grn11_300dpi

GRN11: League of Anthracks Okvan Storm trooper.

The Okvans are part of the LOA and reside on a large country to the south west of the main continent. Their land is harsh and dangerous, filled with poison and polluted air, swamps and savage creatures. Okvan Stormtroopers are well equipped to deal with these awful climes with heavy enviromental resistant suits. The troopers are elites among the Okvan hordes and can be found with other LOA troops where ever they are. Some legends even say they have elaborate blood drinking rites when they celebrate the full moons…..

grn12_300dpi

GRN12: Scrofa Tribe Hero.

As you might know, the Scrofa are the wild, mad max oggam tribes, and even so he’s the only Scrofa miniature in this release, the scrofa will be found in the armies of most factions to some degree. They aren’t fussy in who they tend to hang with so often will be in retinues of Og Empire warlords, guides, trackers and scouts, Truffle hunters and miners etc. The Scrofa are in line at the moment with me modelling a set of Hoggit gangers, so those who fancy getting a Scrofa warband won’t be dissapointed (There are some already done, but can’t tell you a release date for them yet, but I’ll let you know when they are!)

TO BE CONTINUED……

Enhanced by Zemanta

Grinning Skull Miniatures Released Today!!

24 May

6

2

oggamcomicpreview

So, the day has come for my very own miniatures range, Grinning Skull Miniatures to be available on general release!

It’s been a long journey to get them from their humble beginnings to the fully fledged range as they are, and I’m really glad that this project has bore fruit! The excellent team at 15mm.co.uk have done an excellent job in turning my little piggies (and aliens) into great looking miniatures for everyone to enjoy!

Priced at just £1 each, or get all the first wave set of 24 for £22, they are more than a match for many a fighting force on the battlefield! The Oggam are big meaty, mean MoFo’s who mean business!

I feel a great relief that finally I achieved what I set out to do (with help of course!) and bring them from my imagination into war gaming reality. Even so that sort of sounds as if that’s it from my end, well you couldn’t be more further from the truth. This set of Grinning Skull Miniatures is just the first set of releases you’ll see in the line. It won’t be the last that you’ll see of the Oggam (or Oggum if you prefer!) as even more of my war pigs setting will be expanded upon to include everything that’s included in the Book of the Oggam (Available to download from here the bookof theoggam v2 or on the 15mm.co.uk website) and lots more that aren’t! These will even include fearsome Oggam war beasts and handlers like the psychotic Mugal minotaur, psionic giant intestinal worms called Stingworm, and the chemically resurrected  remains of fallen oggam known as “Zoggom”!!

There will be more troops and specials for the other races like the Kize, Reptiloids and the Pliim, as well as new alien types such as the Volpurgi, Draxxion, Charcodonians and the forces of OAM Corp meat farmers. There will be native alien flora and fauna, and lots of other interesting stuff too, you might even see a few mutant zombies and killer clowns as well!

I’ll be putting up any previews, concept stuff and greens here on the blog, as well as additional background and art, so please pop in from time to time to see what’s new!!

I do hope that you the end user, that I have served you well, after all, all these figures were created and brought to reality with you lot in mind, so that you’ll get a kick out of using them in your own games and to have fun with. Thank you!!

If you have any suggestions, questions or feedback on the range, please feel free to get in touch and let me know! (Don’t forget to fill in the survey at the side of the page to help influence the future of Grinning Skull Miniatures!!)

Peace out

Enhanced by Zemanta
%d bloggers like this: