Tag Archives: http://15mm.co.uk/Grinning_Skull_Miniatures.htm

Grinning Skull Miniatures: FAQ Session

23 Sep

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I get asked a lot of questions about the Grinning Skull range, and with that in mind, I’d like to clear up a few points that have been addressed to me on the web and in person. Of course this is just a cross cut of some of the more frequent ones I have been asked, so I thought I’d have a go at posting them up here, so if you would like to ask anything regarding the range, forward your queries to the usual address and I’ll try and answer them!

Is it just Sci-fi that will be in the range?

No, there will be other stuff eventually, fantasy, pulp, zombies/post apoc will feature too. The current emphasis is on the Oggam and the other stuff that inhabits the same universe (See Carnage Continuum)

What’s with all the anthropomorphism?

This gets asked a lot. Why not? I don’t see why some object to creatures/aliens or whatever just being anthropomorphised versions of various animals. Hell, I’d even go for doing some munch bunch inspired scifi fruit and veg just because it’s funny and I could! While I realise it’s not everyone’s cup of tea, I know there’s lots of folks who like it too. The oggam grew quite naturally from the ideas from the fluff, so a natural progression was the baahl (Sheep/goatmen) Mugal (Bull/cow/minotaurs) Chukk (chickens etc) If you take a bit of time to read the background, these creatures were formed from supersized agricultural stock, so I had to fit the farmyard in there! Plus I wanted to provide some beastmen proxies for players too. The Draxx were another race based around the proxy idea, to add to lots of the other options for a scifi lizard/draconic army. Will there be other hybrid animal humans in the range? Yes probably, and I’ll apologise beforehand if the idea offends!

Are you going to expand some of your alien races with more options/poses?

Yes, I have ideas for the Pliiim, Kize, Volpurgi, Draxx and other races (some that haven’t made an appearance yet) I’d like to think that when I’m finished, you could make a serviceable fighting force of any race in the range. I’d like to think that eventually there will even be specific vehicles and support weapons, but that might be a fair bit off just yet!

So what have you got planned for the future?

Loads of new ideas that add more to the entire oggam background, and expand the Carnage Continuum background with additional races, fighting forces and off the wall craziness. Charcodonians, Rafinx and Errg to name but a few, but there are a ton more ideas I’d like to develop over time. With the popularity of the Northampton Clown, I just might make a mini of him to add to the killer clowns I’ve done! I don’t think I could run out of ideas anytime soon!!

What are you working on at the moment?

Finishing off a few, a Scrofa Hoggit gang set, League of Anthracks Tor fire warriors (Firrog), Volpurgi troopers, and a few odds and sods. The main focus at present is the Kize, my take on the invasive consuming alien in popular scifi (like tyranids/alien/bio gribblies) I have the first set almost done (general kize warriors) so that will take the available Kize sculpts up to 5 different poses, in addition a set of Kirzor kize has begun (Kirzor are kize with praying mantis blade hands) and a Sluketh bio transport. There’s a few more Kize types planned.

What about vehicle support for the Oggam factions?

I’m still in the planning mode for these, but it will be the bikers and cavalry types that will be done before anything more beefy. I’d like to create an Og-mech as well, but this is pretty far off as we speak as I’m concentrating on infantry mostly at the moment.

What is the Carnage Continuum?

This is my background universe in which the Oggam, Kize, Draxx etc reside. Think of it as an outrageous tongue in cheek cartoony war filled mash up of all sorts. It’s based upon an old RPG setting I created for ICE’s SPACEMASTER game we used to play many moons ago.

Will there ever be 28mm Oggam?

For sure, I’d like to do a multipart oggam soldier, with a set of different heads and weapon options. It might take me a while to get done, since the size of an Oggam in 28mm is around the size of an ogre. I’m not used to bigger sizes so it takes longer compared to 15mm to do as you can imagine, but I’m up for the challenge. Hopefully when it’s done, someone will pic it up and cast it and make it available for purchase (Might even go for KS if there’s enough interest) Time will tell!!

If you have anything to ask about the Grinning skull range, please contact me and I’ll try and answer it best I can!! If you’d like to get hold of some Grinning Skull miniature goodness, check out http://15mm.co.uk/Grinning_Skull_Miniatures.htm

Ciao!

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Grinning Skull Miniatures: Greens, greens everywhere etc, etc..

16 Sep

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Howdy all, just got around to showing off a few more greens I’ve been doing over the last few weeks, these lot are virtually done, however I might do a few minor additions/alterations to small aspects until I’m happy enough with em’!

I finally got to finish the Draxxion battle group from before. As you can see two troopers, a heavy and a larger alpha leader to go with the larger overseer elite. You’ll notice that the normal troopers are smallest, wiry ones, and the heavy is stockier and a lot bulkier to carry the additional load. The alpha is as you’d expect, biggest, these fellers are dragons and I imagined them to keep getting bigger depending upon their age, eventually he would become one of the overseer elite if he survived long enough, maybe eventually becoming a huge elder dragon  heading his own clan!

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You’ll notice the overseer elite in the background, hopefully I’ll be doing one more overseer, he’s going to be a catcher, scout, no quite sure what I’ll name him, but his role will be that of a gatherer of the wounded oggam/human/alien to be made into fleshy burgers and snacks for the OAM Corp (Omni Amalgamated Meat Corp.) in the carnage Continuum fluff related stuff. (It’s always better with a bit of fluff…!!) That one will have an option for him to be holding an oggam or a human by the throat. As well as a bag full of tasty victims ready to be processed!!

Also up is a preview of another race connected with the Draxx, the loyal and ruthless Volpurgi. Here’s the first of them to give you an idea of what to expect.

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These little fellers are the hunters, scouts and eyes and ears of the OAM Corp, the vicious alien food production corporation, who exploit loopholes in galactic laws for the trade of various snackfood of dodgy origins. The Volpurgi are human sized ranging from about 5 foot to 6 feet in extremes. The Volpurgi homeworlds were conquered by the Draxx centuries ago, and pledged loyalty in return for not being destroyed, plus they smell “doggy” to say the least, and taste awful, so they serve in great numbers with several Draxxion clans who were part of the alliance.

you’ll also notice that they have a look of a certain cartoon personality (which was entirely intentional) without being a carbon copy. what can I say, I watch too many cartoons! I find them in keeping with the grinning skull style, not being too realistic (lets face it, scifi is totally unrealsistic anyway!) Please don’t ask me to even try hard scifi, cos it won’t happen, there’s loads ofpeople out there who do that already, and they’re so much better at it than I, or ever hope to be. so just don’t go there!

Last up, the fierce Okvan oggam warbeast for the L.O.A. troops (League of Anthracks) THE CLUKKATRIX!!

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This wee feller (We’ll ok, he’s big) The result of Okvan genetics on the humble groundbird. By using the Okvan secret formula X, it allows the okvans to rapidly create intelligent humanoid birds from the ones found on the homeworld. Such species as Chickens, Ducks, Geese, Turkeys, Dodos and so on can be turned into deadly Chukk warriors. Excessive amounts directly fed into the creatures result in intense mutations that combine all of Bird and saurian from ancient genes, switched back on.

The stable mutations are kept and trained as warbeasts and gladfatorial beasts, fighting for the pleasure of their masters. I’ve wanted to get this done for ages, and to be honest I wanted to expand the Okvan side of the LOA, since I feel that the LOA troops so far have less options than the empire troops. It’s not until you try and build armies with  the oggam that run in concordance with the background that I’ve written, do you see what combinations you can get. I want to support the entire oggam line totally if I can, so that players have maximum options for oggam Vs oggam stuff, and get totally different forces from each other. With the addition of the chukk for the LOA, I can imagine players might want to field armies of chukk eventually, so even they’d need some big back up. You have to think that in my Oggam sphere, the LOA are my chaos types, and chukk are beastmen. This ones just a really big one!

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I’ll post a better size comparison later, but for scale with the rest, here’s he next to the Volpurgi:

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Again bear in mind that the Volpurgi is human sized, Like I said, he’s a big monster and I think players of other scales and genres could make use of them too, it is basically a humanoid Cockatrice so it’d be cool for fantasy in 15mm and 28/32mm as well. I might do another variation on the same theme, a big riding beast that I’ve coined “Chukkasaurus Rex” that’s more chicken/T-rex. Thats one for the future though.

Well, that’s it for now, I’ll get some other stuff posted with a few WIPs I’m working on, and maybe you’ll get to see some of the Kize forces I have done.

Ciao

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Grinning Skull Miniatures: My growing Oggam warhosts…

20 Aug

DSCF2728 Although the title of this post, does sound a bit like some kind of medical condition, I can assure you even so my Oggams have been growing, I’m not in any pain!! Seriously though (Well, not too serious…) I just wanted to show you my warbands being prepared for some WAR PIGS playtesting, I still have a fair bit of painting, terrain making and writing left to do, but at least things are starting to come together slowly with the whole thing. In between sculpting new stuff, back logs of miniatures in my painting queue and so forth, the ideas continue to flow regarding the famous mutant pig ogres and the game universe of all things Grinning Skull, otherwise known as the “Carnage Continuum”, the messed up place born from my head!! I would show you here my latest creations in green, such as the now finished “Clukkatrix” and the treacherous canine Volpurgi troopers, but I forgot to take some photos in my haste for getting away this week! I do promise to get the pics up next week, along with some fluff concerning the whole Okvan Chukk and their oggam masters. (And some about the role of the Volpurgi and how they fit in…) Anyway, on to the real business. Above you can see two units of my League of Anthracks battle brothers and fire support from an accompanying Firrog Tor fire warrior. It’s highly likely that they will be joined by a couple more units of armoured brothers, and and an elite unit of heavy Okvan Stormtroopers too. I’m planning on some support from a Stank (Oggam sewage firing armoured vehicle) and a Trog troop transport, but that’ll be later. Anywhoo, here’s a few pics. DSCF2720 DSCF2721 DSCF2722 DSCF2725 DSCF2727 As for my opposing side from the Empire of Og, up to press I have two units of oggam light infantry done (well, there’s a unit away on photo duties elsewhere…) but, they do have vehicle support from a finished converted APC, complete with custom sculpted tank commander. I have a Trog transporter on the go as well, but that aint finished yet (you can see the undercoated vehicle in the pic) these dudes even have a allied Scrofa Truffle miner and his loyal pigdog in tow, hired to root out precious fungi for the boss! DSCF2332 DSCF2229  DSCF2231 DSCF2232 You might have noticed in the background of the first pic, some strange looking buildings, these are prototype designs for styles of oggam architecture which will be playing a big part of the WAR PIGS campaign rules, more about them later as I’m still working on a lot of designs and types. As you know all the standard figures used are from my Grinning Skull range available from 15mm.co.uk if you fancy getting some for yourself! Ciao!

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Miniature Design: Thoughts on the Oggam Militia

3 Aug

The time has come for me to start to think about some more additions to the Oggam, mainly for ideas pertaining to more Empire of Og troops. Sure, I know that there are plenty of light infantry troopers, but with quite a few people asking about how suitable the oggam would be for Duke Nukem style games, I thought I might as well investigate this for myself.

I did play the game many years ago (on the PC or playstation, I don’t remember too much about it) and vaguely remember bits, but folks keep telling me about the Pig cops etc. While I don’t want to infringe on anyones IP or design, to further flesh out the empire troops, I had written into the background (provisionally of course) that of the Guild of eternal happiness, which is the empire’s own law enforcers and secret police. Given that I am working on the notes/draft of the WAR PIGS ruleset to accompany the figures as well, now is as good a time as any to give a bit of thought to their design and function both in background and mini form, that way I can maybe please some of the gamers interested in a Pig cop type, and fill in some more detail.

For you who don’t know what I’m going on about, Duke Nukem Pig Cops actually aren’t that far removed from an Oggam in design, which is why all the questions I suppose. Let me show you.

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As you can see, he looks like a Feral oggam (wild boar type) wearing a stereotypical action movie SWAT kind of cop outfit and gear, he’s quite a ringer for an Og don’t you think? Please for one moment think that these designs ever had any bearing on my concept for the oggam, it’s not until after I was drawn attention to them that this similarity was realised, the real inspiration was taken from the old french black and white pathe film “Le couchon Danseur” (the dancing pig) which is an old music hall act that features a performer in a pig bodysuit. Its one of the creepiest things I have seen (creepy in a cool way of course) Check it out:

As you can see, that film, coupled with the tried an tested generic orc, served me well inspiration wise, big creepy comical pigs!

Back to the Guild Militia, The Guild of eternal happiness is a sect of Oggam within the Empire of Og that is charged with the everyday policing of their peers within empire territories. While the Guild operates at the level of standard policing, they also act as the secret and intelligence service for the empire and include spies, assassins, enforcers and other similar types. While I’m not going to focus on the specialists in the guild yet, I really want to get some of the more standard “cops” fleshed out before I work on the rest. I have some concrete designs and ideas for them, its just the standard militia types I need to decide upon first.

My easiest route would be to carbon copy the pig cop design, but I don’t think that I would be happy with just doing that, besides the pig cop design is not as podgy as how I imagine them to be, the legs and waist are far too small and thin. Another thing would be to make them more like a snort than a feral, which will add more girth to them.

Another point I want to bring up, is that in no way am I poking fun at any actual police with the “pig” connection. The entire premise for the oggam is that based as much as I can on bad cliches around anything to do with pigs. Even down to the dwellings which the oggam reside, are too based upon the story “the three little pigs” with the preference to building with straw, wood and brick, now is standard to how the oggam create the sounder (Oggam roundhouses) Please let me know of any pig related cliches if I have missed any!

While most aspects of the pig cop I like and would like to assimilate into my design, its more likely that just one figure out of the entire set of standard militia will have some resemblance to  the DN pig cop, I’m in the UK, so I’d like to give them a more british feel to the standard uniform (while keeping the flak vest) including both a similar looking UK style helmet, and peaked cap (which will fit for those folks out there wishing for a more universal feel) I think it’s essential for the Militia to have a strong visual element like a bobbies helmet with the fact that the miniatures are at 15mm, that way they are more easily distinguished between in oggam based games, that way they will have a distinct look. Oggam tend to look similar to each other if your a casual observer, and for a designer it gets hard to create a different looking og in this scale, so it was always my intention to use the “hat system” of design for them!

For those who want to know what the hat system is, well this is the design system of getting a generic starting point (In my case, an Oggam) and giving it a hat, that way you change the entire aspect of the generic form. For example, an oggam given a top hat like in the film, will suddenly take on the form of a well to do gentleman, while add a viking helmet, he becomes a marauder, and so on! Add on another detail to match the hat, and bobs your uncle, you take one standard design to a specialised form. It works with anything, orcs, goblins, humans etc etc ad infinitum.

The whole hat system from the police helmet gives rise to further adaptions on the same theme, like motor hog militia, riot militia and so on. Although any final decisions have yet to be made, I welcome any suggestions, thoughts or snippets of webby goodness that might help in the inception of the militia’s design, please let me know!

I must be off now to work on the oggam terrain I am making. These prototype designs of building styles will feature heavily in the campaign rules of WAR PIGS, but more of that later…..

Peace out….

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Happy Birthday Grinning Skull! A year old Today!!

31 Jul

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Well, its been a year since I launched this site, so officially its our birthday here at the Grinning Skull, and the oggam too!!

It’s been an interesting time, I’ve learnt plenty of new skills in this past year, and I’ve had a blast with the blog (Which has learnt me to focus and concentrate on the various projects I have been doing, so that indeed is a bonus!)

I’m hoping to do a few things this month to celebrate our anniversary here, plenty of oggam related info and fluff, and more terrain stuff (I know how much folks enjoy that!)

So, raise your glasses with me to toast to a decent first year of the Grinning Skull, and to many more to come!!

Huzzah!!

 

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