Tag Archives: Draxxion

Draxxon Army: Draxxon Power Armor

11 Feb

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I’ve added another addition to my own draxx army, this time its a repurposed Zoids mini-diorama model done in matching colours to my draxx forces. This model I got for a song off ebay quite a while ago. It’s not one of the expensive model kits, nor the old ones from yesteryear, this one is slightly bigger than the largest draxx model, so it’s a good fit.

What was a bit of a bastard was the rubbery vinyl plastic this “diorama” piece was made from, which made preparation and painting more a chore, but it worked out ok in the end (I think) It did have extra bits of scenics, broken and bent girders from destroying something before posing, but I left them out for a more clear view of the mech/bot itself.

Next up will be some of my own grinning skull Miniatures Mutant Reptiloids too add to the mix, while they aren’t the nicest of figures I’ve done, they still match up in style and add much needed heavy firepower to my force (more on them later.

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Remember, if your after getting some draxx for yourself, they can be found at wargames supply dump here.

laters!

Draxxon now available from Wargames Supply Dump!

3 Feb

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Just quickly to let you know, the Draxxon figures are now available from Wargames Supply Dump if your interested in getting hold of some. Check them out here. Let me know what you think!

Enjoy!

 

Wargames Supply Dump get set to release the Draxxon!

31 Jan

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So I’m here briefly to talk about the Draxxion sculpts I sold on a while ago to Roger at Wargames Supply Dump. I’ve not had much time for the net lately, trying rather to get back on track with stuff, mostly painting and planning designs and such. Roger kindly sent me some finished castings of them to paint up, which I finally got around to (also, you read rogers blog post about them here)

If you are a regular here, you might remember the greens I made, they were ok, but as much of my stuff, they were a brain fart based on my idea. the only thing was I wasn’t entirely happy with the concept vs how they turned out, that’s why I ended up selling them on. No doubt a new and improved version of the Draxxion will emerge at some point, there are a few other ideas brewing that will come first!

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The Brood leader turned out pretty good, I always liked that one, the other overseer guard was ok too. They’re also pretty big beasts compared to the 15mm-ish forces they were percieved to face. You could say that these would make good 25-28mm troops as well depending. The Draxx were always designed to be big buggers, as you would imagine being dragons at various stages of age and growth (so, thats how I’ll use them, but I’ll get into that later…)

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Onto the smaller brood, we’ve got the scout (well, that’s my take on it) it’s still big if you compare it to 15mm stuff, but he’s a step down from the elites. He’s got a studious look to him, definite leader material, or advisor in some shape or form.

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Next up is the next size down, some kind of heavy, quite a oriental feel to him (the head at least) he’ll make a fine leader for a heavy weapons detachment I’m planning.

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Last, are the smaller 15mm-ish brood warriors. A load of these would be great, filling in the gaps of the battle force (which I don’t have, but I do have some additions of my own for my wargaming purposes!)

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As with a lot of the figures I sculpt, there are plenty of uses for these, in scales from 15mm, 20mm and more, it’s up to you! You’ll have to forgive my paintwork and my pics, with lighting being bad, it’s tricky to get the desired effect I want, plus I don’t know where my glasses are, so it makes it even harder to see (but, I’ll soldier on.)

Like I’ve mentioned, I’ll be making a Draxx warband using these, and some other stuff I have around, and these will make a good start as the command section. I’ll post the progress soon.

I hope that these figures are useful to some of you, it gives me a buzz to know that other people might collect, paint and game with any of the stuff I create from random brainfarts, and indeed any ideas my head spawns, and remember I appreciate any constructive comments pertaining to anything raised here.

I’ll be back later with more miniature and wargaming dooings (It’s about time I brought it back in line) once I have sorted a few bits and caught up with webby stuff.

ciao!

 

Grinning Skull Miniatures: FAQ Session

23 Sep

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I get asked a lot of questions about the Grinning Skull range, and with that in mind, I’d like to clear up a few points that have been addressed to me on the web and in person. Of course this is just a cross cut of some of the more frequent ones I have been asked, so I thought I’d have a go at posting them up here, so if you would like to ask anything regarding the range, forward your queries to the usual address and I’ll try and answer them!

Is it just Sci-fi that will be in the range?

No, there will be other stuff eventually, fantasy, pulp, zombies/post apoc will feature too. The current emphasis is on the Oggam and the other stuff that inhabits the same universe (See Carnage Continuum)

What’s with all the anthropomorphism?

This gets asked a lot. Why not? I don’t see why some object to creatures/aliens or whatever just being anthropomorphised versions of various animals. Hell, I’d even go for doing some munch bunch inspired scifi fruit and veg just because it’s funny and I could! While I realise it’s not everyone’s cup of tea, I know there’s lots of folks who like it too. The oggam grew quite naturally from the ideas from the fluff, so a natural progression was the baahl (Sheep/goatmen) Mugal (Bull/cow/minotaurs) Chukk (chickens etc) If you take a bit of time to read the background, these creatures were formed from supersized agricultural stock, so I had to fit the farmyard in there! Plus I wanted to provide some beastmen proxies for players too. The Draxx were another race based around the proxy idea, to add to lots of the other options for a scifi lizard/draconic army. Will there be other hybrid animal humans in the range? Yes probably, and I’ll apologise beforehand if the idea offends!

Are you going to expand some of your alien races with more options/poses?

Yes, I have ideas for the Pliiim, Kize, Volpurgi, Draxx and other races (some that haven’t made an appearance yet) I’d like to think that when I’m finished, you could make a serviceable fighting force of any race in the range. I’d like to think that eventually there will even be specific vehicles and support weapons, but that might be a fair bit off just yet!

So what have you got planned for the future?

Loads of new ideas that add more to the entire oggam background, and expand the Carnage Continuum background with additional races, fighting forces and off the wall craziness. Charcodonians, Rafinx and Errg to name but a few, but there are a ton more ideas I’d like to develop over time. With the popularity of the Northampton Clown, I just might make a mini of him to add to the killer clowns I’ve done! I don’t think I could run out of ideas anytime soon!!

What are you working on at the moment?

Finishing off a few, a Scrofa Hoggit gang set, League of Anthracks Tor fire warriors (Firrog), Volpurgi troopers, and a few odds and sods. The main focus at present is the Kize, my take on the invasive consuming alien in popular scifi (like tyranids/alien/bio gribblies) I have the first set almost done (general kize warriors) so that will take the available Kize sculpts up to 5 different poses, in addition a set of Kirzor kize has begun (Kirzor are kize with praying mantis blade hands) and a Sluketh bio transport. There’s a few more Kize types planned.

What about vehicle support for the Oggam factions?

I’m still in the planning mode for these, but it will be the bikers and cavalry types that will be done before anything more beefy. I’d like to create an Og-mech as well, but this is pretty far off as we speak as I’m concentrating on infantry mostly at the moment.

What is the Carnage Continuum?

This is my background universe in which the Oggam, Kize, Draxx etc reside. Think of it as an outrageous tongue in cheek cartoony war filled mash up of all sorts. It’s based upon an old RPG setting I created for ICE’s SPACEMASTER game we used to play many moons ago.

Will there ever be 28mm Oggam?

For sure, I’d like to do a multipart oggam soldier, with a set of different heads and weapon options. It might take me a while to get done, since the size of an Oggam in 28mm is around the size of an ogre. I’m not used to bigger sizes so it takes longer compared to 15mm to do as you can imagine, but I’m up for the challenge. Hopefully when it’s done, someone will pic it up and cast it and make it available for purchase (Might even go for KS if there’s enough interest) Time will tell!!

If you have anything to ask about the Grinning skull range, please contact me and I’ll try and answer it best I can!! If you’d like to get hold of some Grinning Skull miniature goodness, check out http://15mm.co.uk/Grinning_Skull_Miniatures.htm

Ciao!

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Grinning Skull Miniatures: Greens, greens everywhere etc, etc..

16 Sep

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Howdy all, just got around to showing off a few more greens I’ve been doing over the last few weeks, these lot are virtually done, however I might do a few minor additions/alterations to small aspects until I’m happy enough with em’!

I finally got to finish the Draxxion battle group from before. As you can see two troopers, a heavy and a larger alpha leader to go with the larger overseer elite. You’ll notice that the normal troopers are smallest, wiry ones, and the heavy is stockier and a lot bulkier to carry the additional load. The alpha is as you’d expect, biggest, these fellers are dragons and I imagined them to keep getting bigger depending upon their age, eventually he would become one of the overseer elite if he survived long enough, maybe eventually becoming a huge elder dragon  heading his own clan!

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You’ll notice the overseer elite in the background, hopefully I’ll be doing one more overseer, he’s going to be a catcher, scout, no quite sure what I’ll name him, but his role will be that of a gatherer of the wounded oggam/human/alien to be made into fleshy burgers and snacks for the OAM Corp (Omni Amalgamated Meat Corp.) in the carnage Continuum fluff related stuff. (It’s always better with a bit of fluff…!!) That one will have an option for him to be holding an oggam or a human by the throat. As well as a bag full of tasty victims ready to be processed!!

Also up is a preview of another race connected with the Draxx, the loyal and ruthless Volpurgi. Here’s the first of them to give you an idea of what to expect.

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These little fellers are the hunters, scouts and eyes and ears of the OAM Corp, the vicious alien food production corporation, who exploit loopholes in galactic laws for the trade of various snackfood of dodgy origins. The Volpurgi are human sized ranging from about 5 foot to 6 feet in extremes. The Volpurgi homeworlds were conquered by the Draxx centuries ago, and pledged loyalty in return for not being destroyed, plus they smell “doggy” to say the least, and taste awful, so they serve in great numbers with several Draxxion clans who were part of the alliance.

you’ll also notice that they have a look of a certain cartoon personality (which was entirely intentional) without being a carbon copy. what can I say, I watch too many cartoons! I find them in keeping with the grinning skull style, not being too realistic (lets face it, scifi is totally unrealsistic anyway!) Please don’t ask me to even try hard scifi, cos it won’t happen, there’s loads ofpeople out there who do that already, and they’re so much better at it than I, or ever hope to be. so just don’t go there!

Last up, the fierce Okvan oggam warbeast for the L.O.A. troops (League of Anthracks) THE CLUKKATRIX!!

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This wee feller (We’ll ok, he’s big) The result of Okvan genetics on the humble groundbird. By using the Okvan secret formula X, it allows the okvans to rapidly create intelligent humanoid birds from the ones found on the homeworld. Such species as Chickens, Ducks, Geese, Turkeys, Dodos and so on can be turned into deadly Chukk warriors. Excessive amounts directly fed into the creatures result in intense mutations that combine all of Bird and saurian from ancient genes, switched back on.

The stable mutations are kept and trained as warbeasts and gladfatorial beasts, fighting for the pleasure of their masters. I’ve wanted to get this done for ages, and to be honest I wanted to expand the Okvan side of the LOA, since I feel that the LOA troops so far have less options than the empire troops. It’s not until you try and build armies with  the oggam that run in concordance with the background that I’ve written, do you see what combinations you can get. I want to support the entire oggam line totally if I can, so that players have maximum options for oggam Vs oggam stuff, and get totally different forces from each other. With the addition of the chukk for the LOA, I can imagine players might want to field armies of chukk eventually, so even they’d need some big back up. You have to think that in my Oggam sphere, the LOA are my chaos types, and chukk are beastmen. This ones just a really big one!

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I’ll post a better size comparison later, but for scale with the rest, here’s he next to the Volpurgi:

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Again bear in mind that the Volpurgi is human sized, Like I said, he’s a big monster and I think players of other scales and genres could make use of them too, it is basically a humanoid Cockatrice so it’d be cool for fantasy in 15mm and 28/32mm as well. I might do another variation on the same theme, a big riding beast that I’ve coined “Chukkasaurus Rex” that’s more chicken/T-rex. Thats one for the future though.

Well, that’s it for now, I’ll get some other stuff posted with a few WIPs I’m working on, and maybe you’ll get to see some of the Kize forces I have done.

Ciao

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